Whispering Dawn from the SCH Fairy is like 80 potency and 21s.. and yet it's a very useful oGCD aoe heal.
One simply does not see 100 potency regen and think it's awful when it's AOE, 8 targets can be healed! O_o
Such utility, much damage. OP.![]()
To expand on this:
-RPR healing can be 10-12% of the whole party. Which is pretty insane.
-It's in front of the DNC that needs the whole team packed together and is supposedly the support DPS
-It's also in front on the SMN that has no control over its healing while the RPR has the control over it. Conveniently, RPR will suffers damage when there is a raidwide, targeting the whole group.
-100 potency for 15s is the same as second wind, 500 potency. Second wind is 120s and only personal.
You can't have an extremely mobile melee DPS hard to punish that also excels in healing. And also top of the DPS chart.
Don't forget that it's only a 30 sec cd too.To expand on this:
-RPR healing can be 10-12% of the whole party. Which is pretty insane.
-It's in front of the DNC that needs the whole team packed together and is supposedly the support DPS
-It's also in front on the SMN that has no control over its healing while the RPR has the control over it. Conveniently, RPR will suffers damage when there is a raidwide, targeting the whole group.
-100 potency for 15s is the same as second wind, 500 potency. Second wind is 120s and only personal.
You can't have an extremely mobile melee DPS hard to punish that also excels in healing. And also top of the DPS chart.
People who defend AC are either severely biased to a ludicrous level or are high on copium.
It's not healthy for the game to have a DPS like this, just the same way as I don't think it's healthy how op WAR are currently.
You can't have single Jobs that are just outshining everyone else to such a crazy degree and are just objectively significantly more powerful.
What are the standards you are going by to sat anything is “objectively” more powerful? You like to throw that word around as if it makes you right. What is to say that, objectively, Reaper isn’t fine tuned and everyone else is underperforming?Don't forget that it's only a 30 sec cd too.
People who defend AC are either severely biased to a ludicrous level or are high on copium.
It's not healthy for the game to have a DPS like this, just the same way as I don't think it's healthy how op WAR are currently.
You can't have single Jobs that are just outshining everyone else to such a crazy degree and are just objectively significantly more powerful.
Oh, and AC isn’t OP, nor is reaper crushing anything.
People have already posted the stats over and over again and explained them.What are the standards you are going by to sat anything is “objectively” more powerful? You like to throw that word around as if it makes you right. What is to say that, objectively, Reaper isn’t fine tuned and everyone else is underperforming?
Oh, and AC isn’t OP, nor is reaper crushing anything.
The damage difference between a low and high skill player is significantly smaller than it is on pretty much any other dps, they're top dps, they have top utility both damage + one of the strongest healing skills in the game.
It's not the strongest if you only look at the skills in a vacuum, but in practice it absolutely is one of the strongest healing skills and this is on again a top dps with damage utility and the easiest to perform on.
I say objectively because any reasonable person with experience with Reaper and other dps and who have actually looked at the logs and know how these skills are used in practice and how efficent they are would agree to this.
Second Wind has a 120 sec cd and isn't AoE and Reaper still have it and you can combine AC with Second Wind which only makes AC even stronger for everyone who gets it.
This has already been posted and discussed like 10 pages back with logs and statistics, there is no doubt in the mind of a sane person AC is broken and reaper needs a damage nerf.What are the standards you are going by to sat anything is “objectively” more powerful? You like to throw that word around as if it makes you right. What is to say that, objectively, Reaper isn’t fine tuned and everyone else is underperforming?
Oh, and AC isn’t OP, nor is reaper crushing anything.
Anyone by now has had the time to post any refuting evidence but all you guys post is muh reaper feels and "nuh-huhhhhh" arguments.
so yeah objectively is the perfect word for people to use
If 1 thing is out of line compared to the rest, it makes more sense to bring that closer to the pack than to move everything else, but even if that was the case, the end result wouldnt change? If they buff everything else or nerf reaper, end result is probably the same, except one is harder to do since it requires more changes.What are the standards you are going by to sat anything is “objectively” more powerful? You like to throw that word around as if it makes you right. What is to say that, objectively, Reaper isn’t fine tuned and everyone else is underperforming?
Oh, and AC isn’t OP, nor is reaper crushing anything.
It mainly depends on what you are going up against, and given the difficulty of current content id say its more likely reaper is overtuned but honestly whatever, the whole argument doesnt make sense, by your own logic there is no way to tell what "fine tuned" means for anyone, so why bother bringing it up?
And if arcane crest isnt overpowered in the current state, whats shade shift or third eye?
My concern with buffing too much is that it's essentially in effect a nerf to content.If 1 thing is out of line compared to the rest, it makes more sense to bring that closer to the pack than to move everything else, but even if that was the case, the end result wouldnt change? If they buff everything else or nerf reaper, end result is probably the same, except one is harder to do since it requires more changes.
It mainly depends on what you are going up against, and given the difficulty of current content id say its more likely reaper is overtuned but honestly whatever, the whole argument doesnt make sense, by your own logic there is no way to tell what "fine tuned" means for anyone, so why bother bringing it up?
And if arcane crest isnt overpowered in the current state, whats shade shift or third eye?
A lot of synced content in particular is already suffering because of this, so I'd rather see nerfs than buffs tbh.
Higher numbers are fun and all but I think that it can also do harm to the content.
My point, is that people in the community put arbitrary standards on things, based off what they “think” things should be, and then start slapping buzzwords like “objective” onto things, as if that fallacy gives their argument more weight. They have no idea, and id be fine with that if they’d just accept that this whole argument is merely opinions, and those things are like assholes. Everyone has one, and they all stink.If 1 thing is out of line compared to the rest, it makes more sense to bring that closer to the pack than to move everything else, but even if that was the case, the end result wouldnt change? If they buff everything else or nerf reaper, end result is probably the same, except one is harder to do since it requires more changes.
It mainly depends on what you are going up against, and given the difficulty of current content id say its more likely reaper is overtuned but honestly whatever, the whole argument doesnt make sense, by your own logic there is no way to tell what "fine tuned" means for anyone, so why bother bringing it up?
And if arcane crest isnt overpowered in the current state, whats shade shift or third eye?
I honestly don’t care if reaper gets nerfed, because I can just go play something else if it’s not allowed to be brought in. Hell, I have to do that right now with all the reapers running around anyway, and I main reaper. However, this notion that it’s over performing is false. It’s literally not top in aDPS (which is what matters for reaper), and it’s not top on rDPS. Maybe people just need to learn to play samurai or monk better, cause both of them can beat reaper. Monk most of all.
If reaper has any issue, it’s that its floor and ceiling are too close.
Looking forward to monks getting positionals removed to appease players who yet again don't even play the job at the level cap on a regular basis if at all, followed by interest in the job plummeting to previously unknown levels of "complete lack of interest" for endgame content, followed by yet another half-hearted apology from SE claiming that fixes are still coming.
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