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  1. #11
    Player
    ZiraZ's Avatar
    Join Date
    Dec 2021
    Posts
    536
    Character
    Zira Zira
    World
    Jenova
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Ransu View Post
    I can't stand the concept of difficulty = strong. I main Akira in virtua fighter and people justify him being insanely good because his inputs are difficult, but difficulty is relative. I dont have a problem with his inputs, but yet it's OK that i can take 70% of your health in a single move on counter hit because the input is hard to do? Yaaaa no I don't buy into that type of balance. Balance in fighting games should be based around characters frame data, hit boxes and their general tools sets (parties, sabakis, special evasive moves etc....), not how hard their inputs are.

    It's the same thing here or in any mmo. Balance should be based around utility, skill speed, etc...DRG for example isn't busrty because they have a lot of attacks they can weave while also having decent raid buffs. Samurai on the other hand has no utility and all their big moves require build up and a cast time to use so it makes sense for them to be the best dps along with black mage.

    To say a job show be low dps because it's "easy" is beyond stupid and Yoshi P has the right of it with his statement.
    it's not really about difficult = strong, it's about jobs having extra depth more skilled and knowledgeable people can use to apply and making a difference in their performance, very easy example if BLM, stats have already been posted in this thread, the difference between a good BLM and a mediocre one is pretty big, but the mediocre one is still in the realm of being able to clear a boss.
    The problem people have with reaper is your inputs barely make a difference, again as demonstrated by the statistics, the difference between a good RPR and a mediocre one is not that big but the difference between the same good and mediocre players on another job is much bigger, reapers hardly get punished for mistakes or not seizing an opportunity.

    I also don't think this is something that can be fixed anytime soon or that reaper should be punished right now for it, it's just a thought about later updates, giving them more complexity will be good for reaper, bringing everyone down in complexity is bad, I don't want to be playing jobs with less complexity than moba characters on an mmo.

    As of right now the only thing that needs addressing is AC and their damage as a melee job with strong utility.
    Big nerf to AC, small nerf to their dmg probably their 1-2-3 combo, small nerf to monk and a small buff to other melee jobs that are lacking, seems simple and fair enough for me.
    I really can't fathom who could ever defend AC in it's current state without being biased to the extreme.
    (9)
    Last edited by ZiraZ; 01-01-2022 at 05:57 AM.