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  1. #10
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    I can't stand the concept of difficulty = strong. I main Akira in virtua fighter and people justify him being insanely good because his inputs are difficult, but difficulty is relative. I dont have a problem with his inputs, but yet it's OK that i can take 70% of your health in a single move on counter hit because the input is hard to do? Yaaaa no I don't buy into that type of balance. Balance in fighting games should be based around characters frame data, hit boxes and their general tools sets (parries, sabakis, special evasive moves etc....), not how hard their inputs are.

    It's the same thing here or in any mmo. Balance should be based around utility, skill speed, etc...DRG for example isn't busrty because they have a lot of attacks they can weave while also having decent raid buffs. Samurai on the other hand has no utility and all their big moves require build up and a cast time to use so it makes sense for them to be the best dps along with black mage.

    To say a job show be low dps because it's "easy" is beyond stupid and Yoshi P has the right of it with his statement.
    (6)
    Last edited by Ransu; 01-01-2022 at 05:49 AM.