I want MNK to be nerfed too and i´m an old MNK main so... i would always prefer to keep things UNIQUE but balanced instead of easy and broken. Imo both don´t deserve to be top melee-DPS.
Let´s say 8k DRG, 7,9k SAM / NIN, 7,7k MNK, 7,6k RPR... without AC i would go for 7,7k RPR, but that´s it. If MNK had no Mantra, i would go for 7,8k at best.
You and others might see it opinion-based, but MNK and RPR are way easier to play than the others. They´ve the flow, they´ve only 2 positionals, they´ve like 0 oGCD´s unless your gauge is full, you´ve no real animation stuck, the chance to missplay is ~halved compared to the other melees. And bot have utility,which is not just DPS, imo.
The reason why MNK should be a little bit above RPR is, because you´ve a 6 key rotation you need to adjust and a way shorter buff / Dot timing. RPR on the other hand just have to keep an eye on a 30s buff and should take care that the gauge won´t get overfilled while playing 123.
I get your point, but isn´t everything on DPS classes screaming like "DAMAGE!"? I´m up for class-identity and uniqueness in all ways. I hate homogenization, but it should still be balanced somehow. Not that i would care to be excluded from raids, because i don´t rely on the meta... i just don´t see the need that some classes should´ve everything in their kit, that they make other roles obsolete in some way or that you get "bigger rewards" in kind of DPS for less efford.
I don´t count raid-damage buffs as utility so far. I would always count it in the average DPS already. They don´t have stuff like AC or Mantra to assist the whole raid in another way but DPS.
Of course.
Don´t get me wrong, i get your and others points. I know it´s often even just about "having fun", which is the most important thing in games and ppl mostly forget it. But since it´s a multiplayer game, you might take fun away from others if stuff isn´t well balanced or changes happen out of nowhere. I lost a lot of fun because MNK and tanks got simplified and homogenized again and again to cater ppl who use them once in a while. But i would never rate "being top DPS" as fun. Big numbers are nothing but scaling. I press that button, my char uses Midare, it makes pewpew, why should i feel good, seriously? Great gameplay shouldn´t defined by some numbers. Of course it can feel great to slaughter everything down, but then i would recommend an ARPG title like Diablo instead of a MMORPG.