Difficulty to execute can be rewarded with many things, but in the case of FFXIV equating difficulty to execute to higher performance (in this case DPS) is problematic in my opinion. This means that unless you are playing that difficult class then you can't compete, so why bother playing any other class? If not for the LB penalty, whole teams would be constructed of SAMs, BLMs, GNBs, and ASTs, perhaps swapping one of the DPS with a token NIN, DRG, or BRD. Not saying every single class needs to be homogenized so it doesn't matter what class you bring, but when you can compete as different classes do you see a different variety of compositions which is what we have. But lets all be honest here, mostly all jobs are not difficult to use. There is a difficulty to get in to, but that's not the same thing as difficulty to use when conditioned. Coming from a BLM main (which is considered by many the most difficult class, though argued that old SMN was more difficult), BLM is not hard once you know a fight, you literally just sit there casting F4 with the occasional UI transition to regen mana.
As for SMN, well I don't play it, but BLM has gotten several simplications with Xeno and reduced sharpcast and 2 triple cast charges and keeps it top DPS bar.
RPR feels balanced in it's approach. It feels smooth and has power to match it's burstiness. This is subjective for me, but it feels like a well designed job.
I brought up mobas because those are the types of games that have more turn over on balance, and even though there are times the meta certainly changes there are still times when you find a spinning Garen coming out of the bush and being completely unable to do anything. But certainly it is a pvp game so the way it's balanced is different with there being a meta of counter picking. But I believe my point still stands, some champs who are easy to play (like Garen) are still viable and can overpower more difficult rated champs. One the otherside of that argument, using HOTS, Abathur is an extremely hard hero to play, and isn't a complete powerhouse. However their usefulness is great via other mechanics when used correctly. But I digress, I understand it's not a 1-to-1 comparison, but I wanted to show that you can have difficult classes that don't directly transition to being top DPS.
I dunno, why haven't we seen a difficult to play utility class/job? Or a hard to play tank? I suppose healers can have some difficulty to them, but anytime difficulty comes up it's always about DPS.

			
			
					
					
					
						
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