Quote Originally Posted by Scuoll View Post
I am a bit confused by this part, i am pretty sure the fantasy of every melee dps is doing damage, ninja stabs and casts magic, dragoon is shooting dragons and jumping all over the place, samurai does big sword slashes, am i missing something?
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I am aware that perfect balance is impossible unless complete homogenization happens, but right now it definitely has room for improvement/tightening the margins.
In hindsight, I agree it's silly to say that because, subjectively, I find RPR more badass/appealing that thus should deal more damage. It's not what I was trying to say, but it does come across that way I suppose. But playing the job gives you the perspective that you will deal a lot of damage during burst phase.

Of course tuning is required, and I'm not advocating that RPR be the clear top DPS, but I am trying to prevent it from being the worst dps.

Quote Originally Posted by ssunny2008 View Post
You and others might see it opinion-based, but MNK and RPR are way easier to play than the others.
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i just don´t see the need that some classes should´ve everything in their kit, that they make other roles obsolete in some way or that you get "bigger rewards" in kind of DPS for less efford.
SE doesn't balance classes on difficulty to play, in fact not many game devs balance on difficulty to play. Years playing mobas have taught me that the difficulty of a hero/champ/avatar doesn't equate to higher performance. Though more difficult classes can have higher performance potential, it's not always the case. Perhaps you could argue that it should, and some part of me would agree with you. After all, I mained BLM for SB and ShB and I did love playing BLM and it's difficulty made it a good challenge for me, and I love the BD dps numbers. But after playing BLM for so long, the difficulty of pulling big numbers became dependent on fight knowledge and just it kinda got... easy after that.

RPR is by no means the hardest job to play, but I don't agree that because it doesn't have a high skill requirement that it should be the lowest DPS. But we could argue all day about skill requirements and what seems fair for DPS, but ultimately I defer to SE's balancing.

Personally, I find RPR to be the most balanced gameplay wise. Also, who's to say the reason RPR feels "easy" is because it was simplified alongside MNK and others? Or at the very least it was designed this way precisely because everything else got simplified. IIRC, yoshi-p stated that RPR was meant to be on par with SAM.