Well, having played drg, sam and reaper at max level the first thing which i think is pretty objective is the fact that reaper plays a lot slower, if you look at average casts per minute its the lowest of the melees, which makes it feel less involved, very few ogcds to press so you can focus easily on mechanics.
Also, because of the double gauge system you get to decide where to spend and do positionals, which is an upside other melees dont have, for now it doesnt matter that much, but in more challenging content i think it will be really good.
Getting into specifics about rotations of each job requires an essay i feel like, your question is really loaded, dont you think the fact that the lower player skill is, the better reaper performs comparatively is a sufficient indicator?
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