Quote Originally Posted by Kolsykol View Post
Chances are that you don't.
I played NIN when it came out and NIN always had Trick Attack.

Granted Trick Attack has become more standardized with time but I dunno if you're under the impression that it's a more recent thing than it actually is.
The ninja point concerned the sudden need to line everything with trick as like the only optimal path (I played it upon release as well). Ninja became a large focus in raiding (nearly locking it in). Outside of ninja some jobs had different cds for damage increase/ogcds (drg for example) which required planning with different fights. The need to "fit into trick attack" as a metric for opinions of burst design was very frequent.

More recently, im referring to alot of jobs cds coming down to 60s with no punishment for drifts or accounting for it. In the past, You could line up cds at burst's but than know it won't be up at 60s everytime. But I understand that the whole point was the initial burst.

Now we know nearly every job is going to burst at the same intervals. My point is not that this is good or bad but that alot of designs are just getting easier to plan for the sake of..... Um easing optimization. Iron out the wrinkles because those old cds were outdated despite persisting for a long time I guess. Was that part of class design or simply went unnoticed the whole time.

And yes memory is a fickle thing I agree.