Results 1 to 10 of 492

Hybrid View

  1. #1
    Player
    ssunny2008's Avatar
    Join Date
    Mar 2014
    Posts
    577
    Character
    Micela Arzur
    World
    Shiva
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Kazimere View Post
    That’s merely your opinion. And no, the only parses that matter are the top parses. Those show the potential of the jobs. Reaper is more forgiving than BLM and Samurai, no doubt, but that doesn’t mean it’s blowing them out of the water. At the top the spread is within the margin of error. Same goes for monk.
    It´s not an opinion, it´s how balancing works.

    You judge by perfect circumstances, but they´ll never happen permanently. Just look at the healer... one of them could solo-heal, so the other can farm their 100 parse easily. And so the whole group can assist any other teammember too. But it´s not gonna happen in random-groups, the most statics and definately not with casuals. It´s a PvE game and if you just look at the top, you´ll automatically exclude some classes or even a whole part of the community by balancing around a handful of log-farmers. It´s another thing in a PvP game with championship series, where balancing around the top matters way more than about the average.

    Just check the logs on each percentile. Reaper is the top DPS on 10,20,30...until 95. This shows that it has a low skill floor, low skill ceiling and short said " It´s broken". MNK directly follows RPR and don´t even outclass him at 100 that hard. And the devs need to balance around that. It´s not a hierarchy and not just an opinion, it´s how things have to work if you want to achieve as much balance as possible and to make the game more enjoyable for everyone on any class.

    Quote Originally Posted by Misutoraru View Post
    Again when there isn’t a proper tool to measure difficulty (it probably vary fight to fight), difficulty should be out of the equation. Only taken party buff, and mobility/uptime into account
    And again.... The more circumstances a class have to care about, the more difficulty it is.

    - Positionals
    - Buffs / Debuffs
    - Dots
    - oGCD´s
    - Weaving
    - Stunlocks
    - Uptime
    - Max melee range
    - Cast time
    - Circumstances aka RNG mechanics or a bad tank which mostly cost melee-uptime / positionals
    - The amount of buttons you´ve to use to do the same damage as others who rely on 123
    - Gauges

    DRG has to take care for everything but casttimes. MNK miss the stunlocks and has less buttons, meanwhile RPR has only 123 gameplay and 1 buff to care about. Then you´ve stuff like SMN, which has to care about what... casting times on Ruin, or RDPS classes with either a gauge or DoTs with a long duration, meanwhile they´re able to play any bossmechanic safety and easy down without any damage loss?!

    Why do you think so many "Ultimate-boosted" poeple made this with MCH or so?! Because it´s an easy pick to get carried, or atleast a safe pick to execute.
    (5)
    Last edited by ssunny2008; 12-31-2021 at 04:50 AM.

  2. #2
    Player
    Kazimere's Avatar
    Join Date
    Oct 2021
    Posts
    239
    Character
    Kazimere Never'gold
    World
    Leviathan
    Main Class
    Reaper Lv 100
    Quote Originally Posted by ssunny2008 View Post
    It´s not an opinion, it´s how balancing works.

    You judge by perfect circumstances, but they´ll never happen permanently. Just look at the healer... one of them could solo-heal, so the other can farm their 100 parse easily. And so the whole group can assist any other teammember too. But it´s not gonna happen in random-groups, the most statics and definately not with casuals. It´s a PvE game and if you just look at the top, you´ll automatically exclude some classes or even a whole part of the community by balancing around a handful of log-farmers. It´s another thing in a PvP game with championship series, where balancing around the top matters way more than about the average.

    Just check the logs on each percentile. Reaper is the top DPS on 10,20,30...until 95. This shows that it has a low skill floor, low skill ceiling and short said " It´s broken". MNK directly follows RPR and don´t even outclass him at 100 that hard. And the devs need to balance around that. It´s not a hierarchy and not just an opinion, it´s how things have to work if you want to achieve as much balance as possible and to make the game more enjoyable for everyone on any class.
    If you say so.
    (0)