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  1. #1
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Kazimere View Post

    Samurai and BLM are the only jobs in the game that have no party utility whatsoever. Think it’s about time they got some, then this whole nonsense of “they should do more because all they have is DPS” nonsense can just stop.
    Yeah lets just homogenize the Jobs even further.
    Lets just make them all the same with just different colored attacks.
    Or maybe Reapers should just take the L and get a bit of a nerf to put them in their proper place as a utility dps just like the rest ( same with MNK ).

    I think you're kinda admiting that they're in fact harder, if being less forgiving doesn't make it harder then what does exactly.
    The fact that Reapers are not '' locked into a rigid rotation '' does in fact make them easier than SAM.
    It's even the same with SAM itself currently, the fact that it got two stacks of Tsubame Gaeshi does make it easier and more forgiving to play than in SHB.
    That's not an opinion that's just a fact.

    I dunno why people can't admit to this you can still like Reaper and also at the same time acknowledge that it's a lot easier to play than other melee DPS.
    The reasons given why you and others like Reaper is even in and of itself proof of that.

    Quote Originally Posted by Misutoraru View Post
    This,
    Generally speaking, I can understand range doing a bit less dmg than melee, All in the name of uptime.
    On top of that having team buff should do less damage than “selfish” dps. Difficult should never be a parameter, not only it is subjective, lack of proper way to gauge difficulty, also given content are design around every job could clear it, having a job doing more dmg because of “difficulty” is going to lead to exclusion of job. Those job exclusion back in old time FFXIV need not back
    I see a lot of fearmongering around '' exclusion of Jobs '' all the time and it has never been true.
    Not even the top players care that much about it there's a ton of world first clears with '' non-Meta '' parties.

    In fact if anything easier Jobs are more likely to have higher playerbases and a lot of people will view them as a safer bet.
    One of the reasons why a Reaper for example is a safer bet over a BLM is because they're easier to play and perform with.
    So if you're inviting random people there's a much higher chance that you're going to get more value out of a Reaper.
    Even if they nerfed Reaper by quite a bit this would still be true.

    FFXIV isn't WoW where the balance is completely in ruins and has been since Vanilla.
    In WoW you could actually make an argument that a lot of classes and specs are just '' unplayable '' and that there's literally no good reason to bring them, but in FFXIV the difference isn't that big.
    I still think it's a problem and there should always be a strive towards better balance.
    But all things considered even if things stayed exactly as they are now it'd still be significantly better than most if pretty much perhaps any other MMO on the market.
    (6)
    Last edited by Kolsykol; 12-31-2021 at 04:00 AM.

  2. #2
    Player
    Kazimere's Avatar
    Join Date
    Oct 2021
    Posts
    239
    Character
    Kazimere Never'gold
    World
    Leviathan
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Kolsykol View Post
    That's not an opinion that's just a fact.
    I don’t think you understand the difference between an opinion or a fact. Your “fact” is actually an opinion and entirely subjective. One could argue that a free flowing rotation is harder in the end, because you can’t go on autopilot. That’s not an opinion, that’s a “fact.” See what I did there?

    Giving party utility isn’t homogenization. None of the jobs are the same, and they all have distinct feelings to the way they play, as well as their own nuances. I can say this, considering I have every job at 80, and 10 at 90 right now.

    I played Samurai all throughout ShB, and it wasn’t hard in ShB either. It was just punished for loss of uptime, as all the melee are. If you think reaper isn’t punished severely for loss of uptime then I don’t know what to tell you.

    Reaper isn’t any harder or easier to play than any of the other melee. That is merely my opinion though. Finally, I’m not real sure what you’re trying to imply about why I like reaper. I like all the melee.
    (0)

  3. #3
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Kolsykol View Post
    The fact that Reapers are not '' locked into a rigid rotation '' does in fact make them easier than SAM.
    It's even the same with SAM itself currently, the fact that it got two stacks of Tsubame Gaeshi does make it easier and more forgiving to play than in SHB.
    That's not an opinion that's just a fact.
    Yes and no. SAM is pretty heavily locked into a 1min/2min rotation. Yes the stacks make it easier to kind of work around downtime and whatnot, but you have to be extremely careful not to drift in your rotation or you're gonna start missing burst windows. So new SAM may look less rigid, but its still very much in lock step with a pretty strict rotation with only room to drift over into a single GCD.
    (1)

  4. #4
    Player
    Kazimere's Avatar
    Join Date
    Oct 2021
    Posts
    239
    Character
    Kazimere Never'gold
    World
    Leviathan
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Ransu View Post
    Yes and no. SAM is pretty heavily locked into a 1min/2min rotation. Yes the stacks make it easier to kind of work around downtime and whatnot, but you have to be extremely careful not to drift in your rotation or you're gonna start missing burst windows. So new SAM may look less rigid, but its still very much in lock step with a pretty strict rotation with only room to drift over into a single GCD.
    Its sen generation is what causes that more than anything. Those things are just annoying at this point.
    (0)