@ssunny2008
"utility and its use
- the amount of buttons you need to do X damage
- circumstances like positionals, animationslocks, double-weaving
- the possibilities to missplay / to lose uptime"
This I can understand, and mostly agree to all the defined points.
However, to arguments about utility, this is a bit of an issue if you value unique differences or mechanics that a single job can bring to a team. If you don't enjoy differences between jobs we quickly find ourselves back to discusing having equitable standard(s) skills of same or similar function across the roles. The later is what I feel we are in now considering the comparison between non-healer jobs bringing hps to a group. Now we feel the need to find imbalance or equitable skills (Mantra, phoenix flame regen) and balance them. Why because it's "to useful and I can't/my job can't do such well/as good.
This is fine until you realize as you said the impact of this repeated cycle on the balance process. The devs look at the constant need to address these player specific concerns and they just remove the situation altogether. In the end only certain values are satisfied and the other just as important values (of battle design) held across the playerbase is nulled.
We just can't have it all unless we are willing to give up certain things that my or their job can or cannot do. Funny because we the player base have access to all the classes lol. Yet we actively hinder our own jobs.
The other points other than animation locks and forced to double weave (probably forced downtime) can have similar arguments made. They lead to the dev(s) either trying to address every subjective value or making it easy for themselves by removing or in this case, giving out the equivalent of roles skills without actually just placing these skills in the role skills system. Do we now want a regen party role skill as well.
Lastly, yes no one wants broken skills but I'm pretty sure that will be easily visible to the devs if and only if it falls outside of their intended parameters.