Quote Originally Posted by Maverick_Haas View Post
RPR certainly does have an easier skill floor, but maxing DPS and ensuring your hitting your windows along with fight mechs can make it harder than some.
I read your original post and i really appreciate this kind of discussion, however, while some of the points you bring up are true, especially that burst window timings with double-triple enshroud under arcane circle. are not trivial because of the enshroud 15s cd, overall the reality is that these optimization dont matter that much at current tuning levels, all the gauges and skills you described in practice are not that punishing, they mostly mean you decide when to spend and when you can just 1 2 3 and do a mechanic unless you are close to overcapping, which is not that hard to avoid.

Look at fflogs, here are the links for the extreme trials at 95 percentile, 75 and 40 :
https://www.fflogs.com/zone/statistics/42/#dataset=95
https://www.fflogs.com/zone/statistics/42/#dataset=75
https://www.fflogs.com/zone/statistics/42/#dataset=40

As you can see, reaper's lead over other jobs grows the lower you go, meaning that lower skilled reapers are comparatively better than their peers, and are also always in 1st place, meanwhile other jobs fluctuate with varying skill levels, summoner goes down the more skilled the players are, drg goes up, etc.
What this means is that reaper is not that susceptible to player skill as other jobs, even with all those gauges and skills, what are the worst mistakes you can do? Drift gluttony? Cast a few void/cross reapings or communio outside of buffs? These are not punishing mistakes, which is why the gap between an average reaper and a good one is not that big, and the gap between an average reaper and an average other job is instead quite big. In the end, does it make sense for the class with easiest skill floor to also have the highest ceiling and the best utility?

Also in your first post you said you wanted proof that arcane crest is indeed broken, i will link a few logs that i put in my first post in this thread again, i dont think there is even an argument here, a melee dps healing the party for more than some tanks? Just compare arcane crest and something like shade shift, or compare it to drg which doesnt even have a defensive, do you think its good balance if one class has it all, both the damage and the utility? It definitely should be accounted for somewhere in the overall power budget.
https://www.fflogs.com/reports/XbA2B...aling&source=4
https://www.fflogs.com/reports/9r8R6...ing&source=783
https://www.fflogs.com/zone/rankings...=DPS&boss=1059