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  1. #101
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    Mantra is good but for full effect requires another person to utilise it

    curing waltz is also good but requires bit more coordinating
    both of these are 2 minutes

    Arcane crest is 30 seconds and all you gotta do is pop it before raid wide,spread,stack or cleave like in ex 2 and its good to go.
    (3)

  2. #102
    Player
    ZiraZ's Avatar
    Join Date
    Dec 2021
    Posts
    536
    Character
    Zira Zira
    World
    Jenova
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Maverick_Haas View Post
    Actually, looking further into it, MNK's mantra is equal if not absolutely better than Arcane Crest. It's a 10% increased healing to self and nearby members for 15 seconds. It doesn't heal directly, but the increase of healing received is certainly more than 100 potency. Yet, I don't see anyone raging over this and asking for extreme nerfs... Why not? Because Mantra healing numbers do not show up in fflogs like crest does. MNKs don't get credit for the increased healing on fflogs, you would have to look at the individual players and see when Mantra was applied and how much healing was increased then.

    So I chalk this up to people not knowing what they are talking about, but still asking for extreme nerfs because they have some notion of what balance is.
    the irony and the bias is incredible
    (13)

  3. #103
    Player
    ssunny2008's Avatar
    Join Date
    Mar 2014
    Posts
    577
    Character
    Micela Arzur
    World
    Shiva
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Maverick_Haas View Post
    Actually, looking further into it, MNK's mantra is equal if not absolutely better than Arcane Crest. It's a 10% increased healing to self and nearby members for 15 seconds. It doesn't heal directly, but the increase of healing received is certainly more than 100 potency. Yet, I don't see anyone raging over this and asking for extreme nerfs... Why not? Because Mantra healing numbers do not show up in fflogs like crest does. MNKs don't get credit for the increased healing on fflogs, you would have to look at the individual players and see when Mantra was applied and how much healing was increased then.

    So I chalk this up to people not knowing what they are talking about, but still asking for extreme nerfs because they have some notion of what balance is.
    To have heal which is an easy solo-executive passiv for the whole group is something different than having a little buff to assist the healers. In kind of Mantra it´s mostly going into overheal pretty quickly, meanwhile Arcane Crest is able to make healer-buttons obsolete, especially regen ones.
    And while Ramura already did some math, Mantra sits on a 90s cd, meanwhile AC has a 30s one. This means Mantra... under perfect circumstances... needs some heals with 15 000 potency to be as useful as AC would be under perfect circumstances. So yeah... it´s not that hard to get behind the differences.

    Quote Originally Posted by Evos View Post
    Who knew all the other melee were so difficult to play. Lol self serving arguments can't be taken very serious. Easy or difficult is....say it with me....subjective.
    It´s still not subjective to compare stuff like:

    - utility and its use
    - the amount of buttons you need to do X damage
    - circumstances like positionals, animationslocks, double-weaving
    - the possibilities to missplay / to lose uptime

    And that we´re at a point where everything got homogenized and simplified into nowhere, is a reason because every 2nd thread is like:

    - Summoner QoL
    - MNK positionals suck, MNK GL sucks, MNK generally sucks, but i don´t play it.
    - DRK isn´t as strong as WAR in self-sustain, please buff
    - Why is RDM stronger than SAM?
    - "So SE, we need to talk about class XYZ again..."

    Stuff coming from ppl, who has either no clue about the classes and don´t think about the consequences of their wishes or from those who wants everything to be perfect aligned and every niche-button deleted. Nothing but bs.

    Quote Originally Posted by Kacho_Nacho View Post
    But, I can't figure out why we're having this discussion. Damage meters mean nothing. We aren't supposed to even use them. It's a bannable offense.
    Furthermore, your average player doesn't care. They just want to clear the content and have fun.
    You gotta have fun to one-shot everything, because it means nothing? It would be a blast the first time like "wtf" and become boring very quickly. Casuals may don´t care, but only because they don´t know how important balancing is in any game to keep it attractive and guarantee longevity.

    SE is doing there math or using them too in the internal testing. It´s not possible to keep the game-balance without such things.
    And it SE would really care about all the bannable stuff out there, they would´ve closed diverse internet-sites and banned half the playerbase already. But they don´t care, because it would last in less money. More than enough ppl use ACT, bots and even the 2nd launcher with the housing and glam options. They could open the market-board and they would find a lot of mainaccounts abusing farmbots. But they just don´t give af. Don´t know if their "terminated accounts" message every couple weeks is a lie or JP exclusive.

    Don´t be an ass ingame about numbers and all is fine.
    (5)

  4. #104
    Player
    AnotherPerson's Avatar
    Join Date
    Mar 2020
    Posts
    1,205
    Character
    Cain Andleft
    World
    Malboro
    Main Class
    Red Mage Lv 100
    Arcane crest doesn't make healer buttons obsolete. It's used for raidwides or stack marker mechanics but it can't heal a tankbuster. If it was enough to make healers obsolete, then we wouldn't need healers for the Final Boss of Endwalker. Personally, I rather keep Arcane Crest as it is. Mantra has its own purpose when paired with healers - since it can be stacked with all sources of healing. Different strokes for different purposes. Mantra is more flexible even if it's weaker. Arcane Crest is more focused in its effect, and intentionally trying to use it on a mechanic will only cause the Reaper to get a vulnerability up debuff, which defeats the purpose of an oGCD heal.
    (1)

  5. #105
    Player
    ssunny2008's Avatar
    Join Date
    Mar 2014
    Posts
    577
    Character
    Micela Arzur
    World
    Shiva
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by AnotherPerson View Post
    Arcane crest doesn't make healer buttons obsolete. It's used for raidwides or stack marker mechanics but it can't heal a tankbuster. If it was enough to make healers obsolete, then we wouldn't need healers for the Final Boss of Endwalker. Personally, I rather keep Arcane Crest as it is. Mantra has its own purpose when paired with healers - since it can be stacked with all sources of healing. Different strokes for different purposes. Mantra is more flexible even if it's weaker. Arcane Crest is more focused in its effect, and intentionally trying to use it on a mechanic will only cause the Reaper to get a vulnerability up debuff, which defeats the purpose of an oGCD heal.
    Tanks can carry themselves from tankbusters, but that´s another issue in the game-balance.

    It´s pretty much standard to have a bunch of time for healing after raid-wides, which makes AC already superior in its use. It safes healer buttons for sure. It might not be as strong as Medica 2, Physis or Asp. Helios, but it´s for free on a DPS class and won´t go into overheal that much as the others normally do.

    A video with WAR / PLD / 2x RPR and 4x DNC has already been posted. It really says enough about the balancing and actual content. And it´s not some special magic to press one or another button, especially on such simple classes. The utility on some DPS classes is too strong as much as tanks are way to broken for what we get served. Since i highly doubt SE is going to buff the content, nerfs in classes are really needed. And if they buff it to the point, where DPS utility is needed, classes like BLM, SAM, DRG and NIN need some raid-wides too.
    (2)

  6. #106
    Player
    Acece's Avatar
    Join Date
    Jul 2019
    Posts
    241
    Character
    Acece Ace
    World
    Diabolos
    Main Class
    Samurai Lv 90
    People really underestimate a 100 pot Regen. medica 2 is 150 pot, asylum is 110 pot, co and cu and both 100 pot ( both 15 sec btw), whispering dawn is 80 pot, arcane crest is quite literally a celestial opposition Regen at a 30 sec cd. It's seems like an actual healer ability then a dps utility.

    Edit: arcane crest not arcane circle, whoops
    (8)
    Last edited by Acece; 12-31-2021 at 12:03 AM.

  7. #107
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Evos View Post
    Who knew all the other melee were so difficult to play. Lol self serving arguments can't be taken very serious. Easy or difficult is....say it with me....subjective.

    So I'll try it too, and correct me if I'm wrong.

    I think all the melees are easy and I mean much easier "now" than in the past. Like.... alot of jobs are easy and they bring at baseline higher damage than in the past. I'm not trying to offend, but really..."it's brain dead and is overpowered" ... hyperbole much.

    Anyone remember when rotations and buffs weren't so tailored to having a ninja or a 60s?

    Anyone remember holding or consciously planning to line up buffs that were at different cds throughout a fight? How about now? Most jobs are press and go now...unless of course you haven't played previous iterations.

    Conclusion....Ahem, leave my reaper alone...please! SE now is the time to continue not listening. I'm having alot of fun atm.

    Holding buffs is still normal to line up burst windows.....

    And whether you like it or not, reaper is 100% going to get nerfed. Its overperforming.
    (3)

  8. #108
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Evos View Post

    Anyone remember when rotations and buffs weren't so tailored to having a ninja or a 60s?
    Chances are that you don't.
    I played NIN when it came out and NIN always had Trick Attack.

    Granted Trick Attack has become more standardized with time but I dunno if you're under the impression that it's a more recent thing than it actually is.
    (5)

  9. #109
    Player
    Kazimere's Avatar
    Join Date
    Oct 2021
    Posts
    239
    Character
    Kazimere Never'gold
    World
    Leviathan
    Main Class
    Reaper Lv 100
    Funny thing about this thread. Reaper isn’t the top parser. It’s just the most represented
    (0)

  10. #110
    Player
    Brandedblade's Avatar
    Join Date
    Nov 2017
    Location
    Limsa Lominsa
    Posts
    841
    Character
    Gunther Frey
    World
    Balmung
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Rubytoe View Post
    Reaper can aoe heal the party, provide a party damage buff that last 20s and do more dps numbers than samurai and black Mage? Why even play any other melee, outside of aesthetics?
    Because I want to punch God, next question.
    (1)
    Quote Originally Posted by Nyarlha View Post
    In the end, every change, every design choice, is up to the devs. If they decided to go one way with an element of gameplay or a job, acting like they kicked your dog on the forums isn't going to change anything. At some point, you have to cut your losses or you're just wasting energy being so emotionnaly invested into something that won't change.

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