Quote Originally Posted by strawberrycake View Post
I can def agree with that to, a lot of the core identity of WoW I enjoyed is gone now a days and I no longer enjoy it for the same reasons I did before. The design behind what made be care to even get into raiding in Wrath is gone for example, Its not fun for me to raid lead, its not fun for me to gear, its just not fun, but I can see the appeal. That being said, I think adding bigger raids statics and PFers can tacklewouldn;t be a bad idea, we've done it twice so far, and it would be nice to more content like that regulaly, it wouldn't take away from XIVs core.

We have the Bozja system for fates and Critical engagements, creating more open world content in that vein wouldn't take away from XIVs core. And those are the type of changes I'd like to see, similar ideas to what WoW has done, but in a very XIV way. if that makes sense.
Definitely would like to see more open world type content. I'm reminded specifically, off the top of my head, of the Legion world-spanning puzzle hunts for the mount. The one that took you into the crypts under Kharazan at the end? Little tidbits like that are awesome, and with a world as rich as XIV has with its lore, is ripe for adding little things like this. Sightseeing log is cool, but how about expanding that with the special puzzles/hunts to do with a mount at the end as a reward? Or a unique glamour set for the long journey of going to all those places?

Larger scaled content too could be improved. DR was a step in the right direction and I think a foundation for what the team could do with bigger 48 man raids. As someone who really, really loved the 48 man raids back in Vanilla WoW (For the scope, scale, etc), I'd love to see a modern take evolve with these. Looking back without the rose tinted glasses, the old WoW Vanilla 48 man raids were... not hard or complex. Most tank and spank with one or two unique mechanics. They felt epic, but the reason lots took so long to get "world firsts" on was that back then, no one had a clue and most of us were terrible players. Or the boss was so overtuned that it was unkillable.

There's plenty of room for expansion on the content that XIV DOES offer. I want to see what the team has in mind for it. I've only been disappointed in a few instances over the years, and the majority of their releases have made me decently happy, so I've got a positive outlook for it.