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  1. #1
    Player
    Praesul's Avatar
    Join Date
    Jan 2014
    Location
    Ul'Dah
    Posts
    365
    Character
    Praesul Presul
    World
    Balmung
    Main Class
    Warrior Lv 100
    Everything I said still applies. PPM is a stupid, misleading metric to use. There is a gap in healing capabilities between the jobs that's for sure, but it's not as wide as PPM would lead you to believe because again, you don't use everything on CD. Unless you think using equilibrium at full HP is a good idea, in which case you shouldn't even take part in this discussion. You also do not use shake it off on cooldown as a personal defensive ability. These stats are near worthless, no ifs ands or buts.
    It also fails to take into account how mitigation affects shields, because % mitigation will make shields even stronger whereas it has no effect on cure potencies.

    There's legitimate things you could point to as evidence for buffing this job or that, but these stats are not them. Rework living dead, buff oblation or TBN, rework blood weapon, all of these are valid complaints. But "whoah look at how much shield and heal ppm all the other tanks have!" is not valid because that's just not how the game works at all.

    It would be like pointing out how high some dps job bursts within the first 10 seconds of an encounter and calling for nerfs just based on those metrics when in actuality it's damage output levels off and is within range of everyone else once you get past those 10 seconds.
    (5)
    Last edited by Praesul; 12-28-2021 at 05:22 PM.

  2. #2
    Player
    Ryaduera's Avatar
    Join Date
    Oct 2021
    Posts
    218
    Character
    Ryaduera Tengille
    World
    Leviathan
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Praesul View Post
    It would be like pointing out how high some dps job bursts within the first 10 seconds of an encounter and calling for nerfs just based on those metrics when in actuality it's damage output levels off and is within range of everyone else once you get past those 10 seconds.
    Except that with tanks, those moments define how the encounter will go. When a DPS goes down it sucks, but just res and try to fit yourself in the next burst window, move on. A tank goes down? Much larger issue. The maximum potential of a tank must be considered especially given the colossal difference and canyon-wide gap.
    (3)
    Filled to the brim with salt, vinegar, and unpopular opinions.

    Nobody told me Fantasias were addictive, now I have to go to rehab.

  3. #3
    Player
    Valknut's Avatar
    Join Date
    Jul 2014
    Posts
    107
    Character
    Agni Highwind
    World
    Excalibur
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Praesul View Post
    Everything I said still applies. PPM is a stupid, misleading metric to use. There is a gap in healing capabilities between the jobs that's for sure, but it's not as wide as PPM would lead you to believe because again, you don't use everything on CD. Unless you think using equilibrium at full HP is a good idea, in which case you shouldn't even take part in this discussion. You also do not use shake it off on cooldown as a personal defensive ability. These stats are near worthless, no ifs ands or buts.
    It also fails to take into account how mitigation affects shields, because % mitigation will make shields even stronger whereas it has no effect on cure potencies.

    There's legitimate things you could point to as evidence for buffing this job or that, but these stats are not them. Rework living dead, buff oblation or TBN, rework blood weapon, all of these are valid complaints. But "whoah look at how much shield and heal ppm all the other tanks have!" is not valid because that's just not how the game works at all.

    It would be like pointing out how high some dps job bursts within the first 10 seconds of an encounter and calling for nerfs just based on those metrics when in actuality it's damage output levels off and is within range of everyone else once you get past those 10 seconds.
    I disagree 100%

    An if you played DRK, you would to. Your welcome to the FFlogs, instead of the PPM to deny the facts if you want, they are also their in the main post. Also the main issue of DRK vs other tanks right now is wall to wall pulling in dungeons, and nothing else. Guess how long wall to wall pulls last? About 1 min.
    (3)

  4. #4
    Player
    Dracosavarian's Avatar
    Join Date
    Sep 2013
    Posts
    128
    Character
    Brianna Islen
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Praesul View Post
    Everything I said still applies. PPM is a stupid, misleading metric to use. There is a gap in healing capabilities between the jobs that's for sure, but it's not as wide as PPM would lead you to believe because again, you don't use everything on CD. Unless you think using equilibrium at full HP is a good idea, in which case you shouldn't even take part in this discussion. You also do not use shake it off on cooldown as a personal defensive ability. These stats are near worthless, no ifs ands or buts.
    It also fails to take into account how mitigation affects shields, because % mitigation will make shields even stronger whereas it has no effect on cure potencies.

    There's legitimate things you could point to as evidence for buffing this job or that, but these stats are not them. Rework living dead, buff oblation or TBN, rework blood weapon, all of these are valid complaints. But "whoah look at how much shield and heal ppm all the other tanks have!" is not valid because that's just not how the game works at all.

    It would be like pointing out how high some dps job bursts within the first 10 seconds of an encounter and calling for nerfs just based on those metrics when in actuality it's damage output levels off and is within range of everyone else once you get past those 10 seconds.

    Genuinely curious. How would you advise one to go about measuring it then?
    (3)