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  1. #1
    Player
    Brandter's Avatar
    Join Date
    Sep 2021
    Posts
    34
    Character
    Mr Captain
    World
    Odin
    Main Class
    Warrior Lv 62
    Quote Originally Posted by Corpzey View Post
    yeah it worked for a short period my fix was a simple windows update but now its back again im really hoping this gets attention because this is no small issue first it was audio and now graphics driver then it was a windows update that fixed it now its acting up again i really don't think this has to do with the hardware we use i have a feeling its just with the new update its conflicting with files which as gamers we can only do so much to fix are issues at this rate i feel the fix should be coming from them over us with how persistent this problem has become for people
    It has nothing to do with the hardware, there are so many times I see people say that it's your hardware and that there's nothing wrong with the software because "It works for me", which is the dumbest argument anyone can use when trying to figure out issues with the software. It's not that your hardware is causing the software to fail, in most cases with FF14 it's the other way around, the software is conflicting with the hardware causing the client to crash, not the computer but the game. This is the most basic part of software development, having to take your client's hardware into consideration and adjusting your code. Since this issue always gets worse anytime FF is patched with a major patch it is clear as day that there are issues with their game and since every single person on this forum has no issues with other games, people blaming users can be ignored. With that said, this forum is ignored by the developer anyway so none of this information, so the likelihood of these threads resulting in anything is very low. This issue has been going on for years, the DX11 error has nothing to do with DirectX, it's just the name of the client, FF14_DX11.exe. And people saying that "X causes crashes" are people who have no insight in the code, most likely don't have issues themselves selfs and have no ground to stand on. If FF14 crashes because of overlays, SE needs to fix their code to prevent that from happening, users turning off all different kinds of overlays isn't a solution, it's a workaround.
    (1)

  2. #2
    Player
    Corpzey's Avatar
    Join Date
    Jan 2022
    Posts
    3
    Character
    Corpzey Thalassian
    World
    Faerie
    Main Class
    Paladin Lv 90
    thanks for the information muchly appreciated
    (0)

  3. #3
    Player
    Puss_Kat's Avatar
    Join Date
    Jan 2022
    Posts
    132
    Character
    Puss Kat
    World
    Cerberus
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Corpzey View Post
    thanks for the information muchly appreciated
    pay no attention to brandter, their head is so far in the sand they can greet satan.

    It sounds like you have a Memory issue, try going into the bios and raising the command rate from 1n/1t to 2n/2t or just disabling XMP/DOCP.

    Software issues don't tend to go from working one moment to not working another, they are consistently reproducible across multiple systems when the same set of drivers and hardware are in use, the only component which could result in such variable behavior is Memory corrupting.

    i've gamed (and programmed on) Commodore 128, early x86 up thru to these multicore high density monsters, and learned first hand just how weird software can get when hardware issues are present.
    (1)
    Last edited by Puss_Kat; 01-15-2022 at 01:52 AM.

  4. #4
    Player
    Corpzey's Avatar
    Join Date
    Jan 2022
    Posts
    3
    Character
    Corpzey Thalassian
    World
    Faerie
    Main Class
    Paladin Lv 90
    well the game launched just fine no error message ty
    (0)
    Last edited by Corpzey; 01-15-2022 at 09:43 AM.

  5. #5
    Player
    Brandter's Avatar
    Join Date
    Sep 2021
    Posts
    34
    Character
    Mr Captain
    World
    Odin
    Main Class
    Warrior Lv 62
    Quote Originally Posted by Puss_Kat View Post
    pay no attention to brandter, their head is so far in the sand they can greet satan.

    It sounds like you have a Memory issue, try going into the bios and raising the command rate from 1n/1t to 2n/2t or just disabling XMP/DOCP.

    Software issues don't tend to go from working one moment to not working another, they are consistently reproducible across multiple systems when the same set of drivers and hardware are in use, the only component which could result in such variable behavior is Memory corrupting.

    i've gamed (and programmed on) Commodore 128, early x86 up thru to these multicore high density monsters, and learned first hand just how weird software can get when hardware issues are present.
    Again, your background is completely irrelevant unless you work with the FF code. 99% of what have written has nothing to do with the issues people are having, and nothing you have written has helped anyone. You have shown that you have zero ideas of how software development works, you're stuck on blaming hardware issues because in your small world hardware is the only thing that can cause software issues, which is so impressively dumb that not a single software developer ever would listen to anything that you write. Sofware can cause, will cause, and have ALWAYS caused hardware to bug out and crash games and applications, it has nothing to do with the hardware being broken, and anyone who states something like playing games on older systems like a C64 knows this! It's because the software was not written for that particular hardware in mind, which is why software development is very, VERY complicated because it's impossible for you to have all different combinations of hardware that are on the market. This is why they need bug/crash reports so that they can see all hardware, what the player did when the game crashed, how long the game was running before the crash and so much more. You programming basic on a C64 is not applicable to anything to what people here are having issues with.
    (0)

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