The fist stances were a heritage from 1.0 where each one gave that element to your atacks making monks versatile cycling around the enemies elemental's weaknesses. When 2.0 arrived and elemental damage was virtually removed, fist stances became mere button bloat because the times you would be using anything other than Fire one were extremely niche and small. They eventually tried to fix it with no sucess (4th greased on wind stance as well as the horrendous elemental shoulder tackles system that opened a different can of worms) due to the game favoring damage over anything else as long as you dont die soin the end you stayed on the strongest one and then on EW they finally removed those for good
Removing bloat is not bad, problem is they dont give anything later, but fist stances since 2.0 were neither fun nor engaging but a permanent toogle you had always on barring some extremely niche cases where it was useful to swap to another from the damage one (Fire/Wind depending on the version),
As it was mentioned before there is a reason why the Fist stances are barely mentioned after they were removed


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