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  1. #1
    Player
    Nazrus's Avatar
    Join Date
    Feb 2014
    Posts
    18
    Character
    Namus Levendon
    World
    Cerberus
    Main Class
    Blacksmith Lv 90

    I think 7.0 should focus on reworking old job designs instead of adding new jobs

    Let me start by saying i am not against new jobs, but we are at like what 20 jobs now, and some jobs are in big need of proper rework. They should avoid new jobs on next xpac to focus on general combat update (removal of classes for example) and rework jobs that are still being dragged down by outdated mechanics.
    (7)

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,829
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Nazrus View Post
    Let me start by saying i am not against new jobs, but we are at like what 20 jobs now, and some jobs are in big need of proper rework. They should avoid new jobs on next xpac to focus on general combat update (removal of classes for example) and rework jobs that are still being dragged down by outdated mechanics.
    I agreed with you until that last point. That last point has me worried.

    Remember what happened when last we were told there'd be no new healer because they'd be focusing on balancing the existing ones? A decrease in identity, with no noticeable increase in competitiveness.

    Aiming straight for streamlining/updates first and foremost sounds like a very quick way to lose further identity with WHM, DRK, etc., still somehow having tools that are "mostly the same as the others' in role, but worse".
    (26)

  3. #3
    Player
    Nazrus's Avatar
    Join Date
    Feb 2014
    Posts
    18
    Character
    Namus Levendon
    World
    Cerberus
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Shurrikhan View Post
    I agreed with you until that last point. That last point has me worried.

    Remember what happened when last we were told there'd be no new healer because they'd be focusing on balancing the existing ones? A decrease in identity, with no noticeable increase in competitiveness.

    Aiming straight for streamlining/updates first and foremost sounds like a very quick way to lose further identity with WHM, DRK, etc., still somehow having tools that are "mostly the same as the others' in role, but worse".
    I understand why you are afraid but i wasn't talking about making classes simpler but more engaging by replacing meh mechanics with cool and unique ones. Why do PLD and WAR have as class mechanics same thing which is a bar that fills up and u can use on certain skills? Its basic and boring... Dancer is IMO cool class design because its competely unique compared to other classes with dances and it fits the class as well. They could do so much more.
    (4)

  4. #4
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,829
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Nazrus View Post
    I understand why you are afraid but i wasn't talking about making classes simpler but more engaging by replacing meh mechanics with cool and unique ones.
    Then all good.
    (0)

  5. #5
    Player
    Lunalepsy's Avatar
    Join Date
    Mar 2016
    Posts
    1,140
    Character
    Yxiah Eruyt
    World
    Balmung
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Nazrus View Post
    I understand why you are afraid but i wasn't talking about making classes simpler but more engaging by replacing meh mechanics with cool and unique ones. Why do PLD and WAR have as class mechanics same thing which is a bar that fills up and u can use on certain skills? Its basic and boring... Dancer is IMO cool class design because its competely unique compared to other classes with dances and it fits the class as well. They could do so much more.
    That's because dancer is support, a role that has been neglected by modern MMOs.
    (7)

  6. #6
    Player
    SeverianLyonesse's Avatar
    Join Date
    Aug 2021
    Posts
    735
    Character
    Severian Lyonesse
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    I would like one more Scouting job to balance the roster out, but beyond that my OCD would accept if they stopped adding jobs at 20.
    (2)

  7. #7
    Player
    Azuri's Avatar
    Join Date
    Dec 2021
    Posts
    769
    Character
    Azuri Aeru
    World
    Phoenix
    Main Class
    Red Mage Lv 90
    If you are interested in unique mechanics for your job, asking SE for a rework will be the very last thing you want to do. Or have the "reworks" of DRK, all the healers, MCH, MNK and SMN taught you nothing?
    (13)

  8. #8
    Player
    Nazrus's Avatar
    Join Date
    Feb 2014
    Posts
    18
    Character
    Namus Levendon
    World
    Cerberus
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Azuri View Post
    If you are interested in unique mechanics for your job, asking SE for a rework will be the very last thing you want to do. Or have the "reworks" of DRK, all the healers, MCH, MNK and SMN taught you nothing?
    I would argue its because they keep adding new jobs so they cant fully commit all resources to doing good reworks. They are spread too thin, 2 new jobs is a lot. What other MMO adds 2 new jobs every xpac?
    (5)

  9. #9
    Player
    RobynDaBank's Avatar
    Join Date
    Sep 2021
    Location
    Wraeclast
    Posts
    1,521
    Character
    Hope Sunflame
    World
    Twintania
    Main Class
    White Mage Lv 100
    Asking for a rework is a bad idea. It splits the players of that Job more and you may potentially land with a design philosophy that's even further from what you want. Improvements to what you have should be more sensible.
    (8)
    Mortal Fist

  10. #10
    Player
    elioaiko's Avatar
    Join Date
    Jul 2019
    Posts
    441
    Character
    Junhee Hatsuharu
    World
    Faerie
    Main Class
    Astrologian Lv 94
    Tbh other than the story, jobs kind of hype the release even if it’s not to everyone’s taste. It’s something new and different and ultimately what encompasses the core gameplay–combat.

    I don’t see them stopping just to “balance” jobs or rework them because like someone else said, that’s harder to do due to community reactions and having to recreate their kit at a base level if you really want a meaningful upgrade.

    They’ve expressed that adding new jobs has become harder as gearing and designing unique lore about them gets bigger and bigger. Though that’s the growing pains of a job system, there’s an endless ways to create new jobs.

    However given their history of neglecting jobs and even roles, I can see them going to 1 new job per expansion until they’re inspired to make a new job.

    As far speculation goes, melee is very popular so they have the most. Caster (3) hasn’t gotten a new job job since StB and Ranged only has 3 as well but DNC was ShB (5.0).

    Assuming they’re going to add two dps (which is likely), it’ll likely be a scouting melee dps (Mystic Knight maybe) and a ranged or caster dps–though caster is overdue for a new job with some ff jobs still not utilized (Time Mage, Green Mage, Geomancer, Elementalist). And even if they run out of FF-established jobs, they can always do an original job. Gunbreaker, Astrologian, Sage aren't exactly original but their kits and lore don't reflect the games that had the same weapon type/namesake.
    (1)

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