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  1. #1
    Player
    EmptyPringless's Avatar
    Join Date
    Dec 2021
    Posts
    3
    Character
    Robin Weller
    World
    Omega
    Main Class
    Culinarian Lv 90

    Suggested MNK change

    Instead of removing positionals, they could've incorperated positionals into the new Masterful Blitz.

    So let's say we keep the Masterful Blitz as is but this time around, positionals unlock the stickers on the Beast Gauge.

    Similar to like a fighting game or hack'n'slash, there would also be a combo counter next to the Beast Gauge for each positional hit.

    Gameplay Loop
    3x positionals landed = 1 sticker.
    In total that would be 9x positionals to unlock Lunar Nadi, which gives Flint Strike.

    Since Lunar Nadi is unlocked, the required positionals have now decreased for the Solar Nadi.
    2x positionals per sticker. 6x Positionals in total for Rising Phoenix.

    With both the Lunar Nadi and Solar Nadi, we only need 1x positional per sticker.
    That would mean 3x positionals for Phantom Rush.

    The Beast Gauge then resets and we repeat.

    Perfect Balance
    Perfect Balance can stay as 2 charges, ignore positionals requirement 3 times and grant us 1x sticker per hit.

    Anatman
    Allows the use of Lunar and Solar Nadi weaponskills for 1 combo.

    Flint Strike > Rising Phoenix > Phantom Rush

    Leaden Fist
    New animation to differentiate itself from a normal Bootshine.

    Stances (New - december 30th)
    Phantom Rush cycles through 3 stances: Fists of Wind, Earth and Fire.
    A simple way would be to give them their old effects from ShB, with Earth being changed to ignoring positional requirement instead of damage reduction much like the old Riddle of Earth.

    Instead though I had in mind that maybe each different stance gave a new set of weaponskills. Perhaps the Fists of Fire is a dot-based combo. Fists of Earth being strong but slow-hitting weaponskills on 2.5 gcd. Fists of Wind could be the normal combo we're familliar with and increased auto-attack speed.

    Totally not a Summoner rework.

    oGCD's
    Elixir Field and Tornado Kick just because buttons are fun to press. Maybe even add Celestial Revolution.

    The Combo Counter (Updated - december 30th)
    Simply visuals as a homage to fighting games / hack'n'slash. A way to see how many positionals one can hit in one fight perhaps. Option to be turned off with Simple Job Gauge.

    Missing a positional (Updated - december 30th)
    Loss of a positional simply makes the Combo Counter vanish until hitting a positional again.
    If you've hit 2 out of 3 positionals for a sticker then you only need to try and hit another positional.

    Thoughts
    I've only played MNK since ShB so I'm not exactly an expert but what drew me to the job to begin with was the positionals and Greased Lightning. With Endwalker's changes, MNK doesn't really feel as fast-paced anymore.

    Feedback is much appreciated. Obviously the chances of Square Enix even seeing this is extremely low but it could be something to tinker with as a tiny pastime nonetheless. Will update depending on feedback replies.
    (10)
    Last edited by EmptyPringless; 12-30-2021 at 11:28 PM. Reason: update

  2. #2
    Player
    Adonan's Avatar
    Join Date
    Jul 2019
    Posts
    111
    Character
    Klifur Yadai
    World
    Exodus
    Main Class
    Summoner Lv 90
    Oh my god...I would have loved this. Although I would still prefer if Masterful Blitz was off the GCD.
    (1)

  3. #3
    Player

    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    166
    It sounds like a lot of fun. I hope someone translates it to Japanese and posts it on the Japanese forums so we can see it implemented.
    (1)

  4. #4
    Player
    Sorzai's Avatar
    Join Date
    Jul 2017
    Location
    Gridania
    Posts
    60
    Character
    Atreus Yevon
    World
    Kujata
    Main Class
    Monk Lv 90
    love the concept of incorporating positionals into masterful blitz. As much as I like this concept and I'd love the difficulty and challenges it would bring, but the class would have a very high barrier of entry because the finishers/masterful blitz are locked behind positionals.
    (0)

  5. #5
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    3,947
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Sounds appallingly awful
    (5)

  6. #6
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    No thanks...
    (3)

  7. #7
    Player
    Andy_T93's Avatar
    Join Date
    Jun 2015
    Location
    Limsa Lominsa
    Posts
    169
    Character
    Miles Floof
    World
    Phoenix
    Main Class
    Monk Lv 90
    Please stop
    (2)

  8. #8
    Player
    IruruCece's Avatar
    Join Date
    Aug 2019
    Posts
    263
    Character
    Iruma Ceceyigen
    World
    Cactuar
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Andy_T93 View Post
    Please stop
    OP should keep going specifically because you asked them not to.
    (4)

  9. #9
    Player
    EmptyPringless's Avatar
    Join Date
    Dec 2021
    Posts
    3
    Character
    Robin Weller
    World
    Omega
    Main Class
    Culinarian Lv 90
    Update: december 29th
    - replaced Elixir Field with Flint Strike during Lunar Nadi.
    - Tornado Kick and Elixir Field are back to being oGCDs, with Celestial Revolution included.
    - combo counter unlocks Six-sided Star at 9x positionals, oGCD.
    - Anatman grants a combo of Lunar Nadi and Solar Nadi, ending with Phantom Rush.
    - Leaden Fist gets a new animation to differentiate itself from a normal Bootshine.
    (0)
    Last edited by EmptyPringless; 12-29-2021 at 11:31 AM.

  10. #10
    Player
    Xiaoki's Avatar
    Join Date
    Aug 2013
    Posts
    76
    Character
    Balar Avagnar
    World
    Ultros
    Main Class
    Marauder Lv 90
    Sounds really bad.

    And, well, you've already included why this is terrible and would never be considered by the developers in the "Missing a positional" section.

    So, good job on that at least.
    (2)

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