DNC doesn't need a dash as per being a rPhys job, especially now that the melee skills arent even used anymore for single target. Yet, it feels great, works great, is a perk of the job, and I'm fine with it. On the other hand you have actual jobs requiring gap closers (melees), and half of them are absolutely awkward or atrocious to use conveniently. The only reason I can see for this is "class identity" because they don't want all the gap closers to work the same... at the cost of usability.

Quote Originally Posted by ssunny2008 View Post
If we´re talking about the truth, why does SGE even need a dash? It´s a healer and already mobile af. And the animations are some wings, like wtf?! WHM wings on SGE? Why does the 4 mini-rocket-turrets don´t work as "wings" aka jetpack?

As i´ve said earlier, have a target has it´s pro´s especially for melee classes. You want as fast as possible into melee range and it´s super at certain knockbacks without an antiknockback-skill or mechanics like Shiva icelit in E12s to keep melee-uptime easily. Having some freedom is great too, but i see the "pros of needing a target" as the better ones on any melee class, yes even in PvP.
(And how does a 15y dash on point is interesting gameplay?)
What are the pros of needing a target? I don't really get it? For people playing in standard camera mode or something?