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  1. #11
    Player
    HappyHubris's Avatar
    Join Date
    Jun 2016
    Posts
    426
    Character
    Pocket Hubris
    World
    Leviathan
    Main Class
    Bard Lv 94
    Are people with controllers really trying to hyper-optimize, though? If they were they would probably switch to KB/M.
    (0)

  2. #12
    Player
    StriderZessei's Avatar
    Join Date
    Jul 2019
    Posts
    34
    Character
    Strider Zessei
    World
    Jenova
    Main Class
    Samurai Lv 100
    You can always make a macro that immediately targets your tank and jumps to them. That's what I did.
    (3)

  3. #13
    Player
    Aeliott's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    615
    Character
    Aeliott Cadenza
    World
    Phoenix
    Main Class
    Monk Lv 90
    Quote Originally Posted by HappyHubris View Post
    Are people with controllers really trying to hyper-optimize, though? If they were they would probably switch to KB/M.
    Well. Yes. Mnk doesn't have button bloat, it's fine on controller.

    Also to the other person who said you don't need to disengage, I've gotten good use of it in
    (2)

  4. #14
    Player
    Aeliott's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    615
    Character
    Aeliott Cadenza
    World
    Phoenix
    Main Class
    Monk Lv 90
    Phone, can't edit.

    -in the first extreme. Bad rng can keep forcing you away. Can eat one stack but can't keep doing it.
    (0)

  5. #15
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by IruruCece View Post
    But at that point, why even bother with Thunderclap existing in the first place? Your modified SSS fixes that skill pretty much entirely, may as well just put in Shoulder Tackle again as our gap closer.

    If people want the DBZ ZWEE so badly, they can give us a silly tackle mastery trait that turns it from a basic shoulder tackle to the teleport. As things stand, it just feels like the skill was designed to visually impress first, and everything else about using it came a distant second.
    I'm simply suggesting that SSS act similar to SAM yaten. A backstep away from the target. Currently its just a movement speed buff that doesn't stack with sprint or SCH expedient. It slows your gcd, which feels terrible because that time could be used to charge chakras but instead you are punished for using it and have to wait. This change would keep clap they way it is and make SSS more useful than it currently is. Also, the intended way to use SSS isn't ideal as damage registers at the end of the animation so if you are a bit slow or server ticks aren't your friend, you will execute the skill but not deal the damage.

    Ultimately, I like clap and how it works but being on controller makes it incredibly clunky to use similar to DRG eye, or 1.0 Nascent Flash but I can't macro it unlike the previous skills so there is literally no work around.
    (0)

  6. #16
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,607
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by HappyHubris View Post
    Are people with controllers really trying to hyper-optimize, though? If they were they would probably switch to KB/M.
    I play on controller on PS4 and I'm always trying to get better at optimization. My main job is Dancer, but I've also been doing a lot of Sage (who also has a Thunderclap equivalent) and was a healer main prior to the gutting of Scholar in Shadowbringers. I can say that single-target casting on controller is not hard--it just takes practice. You need to think ahead a bit and be aware of who's where so that you can use it properly at the right moment.

    For me I find KB/M extremely disconnecting from the immersion of the game and have 0 interest in ever transitioning to it, and I've been around the block for plenty of savage content. Even managed to clear T9 on PS3 back during ARR.
    (1)

  7. #17
    Player
    HappyHubris's Avatar
    Join Date
    Jun 2016
    Posts
    426
    Character
    Pocket Hubris
    World
    Leviathan
    Main Class
    Bard Lv 94
    Quote Originally Posted by ty_taurus View Post
    I can say that single-target casting on controller is not hard--it just takes practice. You need to think ahead a bit and be aware of who's where so that you can use it properly at the right moment.

    Right, so you're not optimizing. You're accepting an inferior control scheme that creates additional hurdles.
    (1)

  8. #18
    Player
    gumas's Avatar
    Join Date
    Jun 2016
    Posts
    1,314
    Character
    Rawon Special
    World
    Tonberry
    Main Class
    Bard Lv 100
    iam okay if they put thunderclap like dancer dash, just dash straight according your character facing.

    but iam fine with what we have too, main reason is because our animation is fast, from the moment you press the button you just instantly "teleport" to the location unlike say... ninja that still have this 1 second animation of them doing "smoke bomb" throwing, or BLM which you can see they travel to the location but not as fast as others

    sam is the only i can think of in term of "instantaneous" speed, the only thing is they cant target part member
    (2)

  9. #19
    Player
    DustyBlue's Avatar
    Join Date
    Feb 2018
    Posts
    66
    Character
    Dusty Blue
    World
    Jenova
    Main Class
    Black Mage Lv 90
    I am fine with the way it works for monk since they need to be in range to do their attacks anyway, but it is sage I feel that has its gap closer needlessly limited by the target requirement
    (1)

  10. #20
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,607
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by HappyHubris View Post
    [/B]
    Right, so you're not optimizing. You're accepting an inferior control scheme that creates additional hurdles.
    Way to string a narrative out of what I said. If you do it correctly, that is optimizing. I know a mechanic is coming, and I look for the ranged party members heading to a safe spot. I tell myself that during my next cast, I'll be targeting that ally which makes it easy for me to both target them and weave in Icarus without clipping my GCD, and it's done. It's not a hurdle, it's just how I've learned to play the game.

    Can we stop with the control elitism? It doesn't make you a better player or a better person because you play on a keyboard. No one's giving you a medal. Controller players and Clickers have every right to enjoy the game as much as you do without having to hear about how inferior we are to you.
    (5)

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