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  1. #1
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by IruruCece View Post
    Ironically, Samurai's disengage and gap closer is something I think would fit the Monk perfectly, from a mechanical and job fantasy perspective.
    Turn Six-sided-star into a disengage that pushes you back "x" yalms and problem solved. SSS is supposed to be a finisher before the boss jumps but it would be much better served as a tool for backing out of an aoe. The skill literally gives you movement speed but I would prefer it just push you back from the target and remove that movement speed entirely. Also, get rid of that long gcd reset from using it. There you just turned a very niche ogcd into something actually useful in most scenarios and you can still keep thunderclap as is.
    (5)

  2. #2
    Player
    IruruCece's Avatar
    Join Date
    Aug 2019
    Posts
    263
    Character
    Iruma Ceceyigen
    World
    Cactuar
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Marxam View Post
    Turn Six-sided-star into a disengage that pushes you back "x" yalms and problem solved. SSS is supposed to be a finisher before the boss jumps but it would be much better served as a tool for backing out of an aoe. The skill literally gives you movement speed but I would prefer it just push you back from the target and remove that movement speed entirely. Also, get rid of that long gcd reset from using it. There you just turned a very niche ogcd into something actually useful in most scenarios and you can still keep thunderclap as is.
    But at that point, why even bother with Thunderclap existing in the first place? Your modified SSS fixes that skill pretty much entirely, may as well just put in Shoulder Tackle again as our gap closer.

    If people want the DBZ ZWEE so badly, they can give us a silly tackle mastery trait that turns it from a basic shoulder tackle to the teleport. As things stand, it just feels like the skill was designed to visually impress first, and everything else about using it came a distant second.
    (0)

  3. #3
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by IruruCece View Post
    But at that point, why even bother with Thunderclap existing in the first place? Your modified SSS fixes that skill pretty much entirely, may as well just put in Shoulder Tackle again as our gap closer.

    If people want the DBZ ZWEE so badly, they can give us a silly tackle mastery trait that turns it from a basic shoulder tackle to the teleport. As things stand, it just feels like the skill was designed to visually impress first, and everything else about using it came a distant second.
    I'm simply suggesting that SSS act similar to SAM yaten. A backstep away from the target. Currently its just a movement speed buff that doesn't stack with sprint or SCH expedient. It slows your gcd, which feels terrible because that time could be used to charge chakras but instead you are punished for using it and have to wait. This change would keep clap they way it is and make SSS more useful than it currently is. Also, the intended way to use SSS isn't ideal as damage registers at the end of the animation so if you are a bit slow or server ticks aren't your friend, you will execute the skill but not deal the damage.

    Ultimately, I like clap and how it works but being on controller makes it incredibly clunky to use similar to DRG eye, or 1.0 Nascent Flash but I can't macro it unlike the previous skills so there is literally no work around.
    (0)