I feel bad for all the animals without skin/hide/horns/claws that are supposed to have them.
But as others have said, unfortunately buying with gemstones is by far the least frustrating way to deal with it.
I feel bad for all the animals without skin/hide/horns/claws that are supposed to have them.
But as others have said, unfortunately buying with gemstones is by far the least frustrating way to deal with it.
You reminded me of this comic about subligar I made awhile ago:
![]()
EQII had trap nodes and I've always thought they should try to implement that in this game to provide leather and meat.
The current drop system was or seems to be designed exclusively for bots. If you slaughter 40 or 50 of a mob you will start to see stacks of hide drop. If you slog through 200 you will actually see a yield of around 240 for your trouble but you see nothing in the first 40 or 50 kills. So if you want to farm hide, you better be ready to make it a long haul venture.
http://na.finalfantasyxiv.com/lodestone/character/1445972/
X to doubtThe current drop system was or seems to be designed exclusively for bots. If you slaughter 40 or 50 of a mob you will start to see stacks of hide drop. If you slog through 200 you will actually see a yield of around 240 for your trouble but you see nothing in the first 40 or 50 kills. So if you want to farm hide, you better be ready to make it a long haul venture.
Like seriously its actually better for bots that way since they with stay there doing it for hours while most players won't. Kindof shows why a 4th gather like a hunter, trapper, ect is needed with a minigame similarly to fisher to make it difficult for bots.
This is actually why I usually level my LTW with beast tribes over gathering the mats because of the drop rates for skins. Now I have been using gemstones, but still. Beating up 30 mobs for two skins isn’t fun.
What are you talking about? Hearing "LAHEE" while farming for Antrociraptor skins and only receiving 8 in an hour's work is fun
even with farming gemstones and retainers there's no reason why the drop rate should be as low as it is. Having patience to even farm 20+ leathers is a virtue
I wish I knew about farming FATEs for mob drops when I was leveling my crafters to 80 in ShB. Gathering 100+ leather for collectables and gear while getting like 20 an hour was not an experience I ever want to repeat.
I would really enjoy a DoL like fishing for those drops, like trapper or hunter. Could give it trapping nodes like node based hook and reel fishing, and a little minigame like spear fishing.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.