how many way you want guys? Provisioning/expedtionary/supply mission per craft/gather/combat... escort 100-150seal every 15min, leve 100-150 seal and EXP (very good for leveling)
if you want 25k now, gg
how many way you want guys? Provisioning/expedtionary/supply mission per craft/gather/combat... escort 100-150seal every 15min, leve 100-150 seal and EXP (very good for leveling)
if you want 25k now, gg
Momo Ochita From Ragnarok
I'd like to see them up Caravan seals per hour. That way you'd get some synergy towards getting a hamlets supply rating up to lvl 2 to pop the NM for it's drop.
Not to mention people would start doing them... I don't know if it's because I'm an Adder or what but I never manage to find a party for caravans... ._.
I duo Toto-Rak with another level 50 friend and all we do is pop the 6 chests, kill the required mobs and take down the top boss to get the 5 boss chests to pop, then divide the loot. In what universe is that exploiting? The whole reason SE added the trade in loot from the dungeons was to get people running them again, this is what they wanted us to do, in no way is it exploiting.I see. I haven't done totorak to exploit it for seals. I heard you get a lot but didn't think it was 3k/hr. (Yes I think that separating from the party so you can get all the drops is an exploit, because it's clearly not an intended mechanic.)
That being said, I think they should increase the amount you can get via leves and choco escort and fix the totorak exploit.
btw we've got this down to 15min a run and we can usually get around 4k seals per hour. We actually do two runs, one person takes all the drops then the other on the next run, trade them in then rinse repeat.
you should read what I wrote. I never said duoing totorak was an exploit. ever.I duo Toto-Rak with another level 50 friend and all we do is pop the 6 chests, kill the required mobs and take down the top boss to get the 5 boss chests to pop, then divide the loot. In what universe is that exploiting? The whole reason SE added the trade in loot from the dungeons was to get people running them again, this is what they wanted us to do, in no way is it exploiting.
btw we've got this down to 15min a run and we can usually get around 4k seals per hour. We actually do two runs, one person takes all the drops then the other on the next run, trade them in then rinse repeat.
I'm afraid this thread is going to make them put a level cap on toto...
The issue with company seals is actually the one I am most annoyed about in the game. Bringing in an item we will need costing 25000 seals in a addition to all the recent GC gear we may want with the current methods of obtaining seals is terrible.
A system whereby the best way of getting seals is to spam an old dungeon meant for level 25 characters shows a shameful lack of imagination and laziness on the part of the development team. This is the first time I have felt let down by them, it is an unimaginative,blatant and unwelcome time sink that cheapens the game.
Yes there is an exploit. I'm not talking about a speed run. The exploit is that you get into a group to enter totorak, and everyone leaves the group allowing a single person to run around in the dungeon and get all the drops. You can't enter the dungeon solo, the exploit lies in the fact that these folks are completing the dungeon solo which shouldn't be allowed based on the entrance criteria.
are people really up in arms about this lol its pretty difficult to get a speed run solo but really who cares you can duo it and get about the same seals per hour. If you are so worried about someone doubling up to get in and then solo then we should push to allow totorak to be a soloable dungeon.
I swear people QQ about the most stupid things.
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