Quote Originally Posted by Shurrikhan View Post
Let's say two jobs have equal skill ceilings and output ceilings. If one nonetheless can get to where they do 95% of the theoretical maximum of their job with a quarter of the effort required to do so one most others, all you've done is made the job OP for all must the very highest end of players.
Reverse it, you're forcing a ceiling on others because it's harder for a group.
That logic is the same a putting a blindfold on everyone because there is someone blind in the group.
In time, the naturally blind will find its mark while the artificially blind will struggle far more.
Plus, the group will always find a way to accomodate everyone (Melee uptime strats that always exists).

Think about it, running is easy, everyone can do it. Put one foot in front of the other but very fast.
Racing is more complex, you need to care about wether and take care of your car.

Does that mean you replace Usain Bolts medal with silver and that you cannot win Gold medals in "easy categories", using the argument that everyone can run? No, because he excels at running, he remains a world top athlete.
Complexity has nothing to do with the reward, if you excel at your job you should be correctly rewarded.

Yes, ranged should be right behind melees. But even during prog, it's quite rare they are in front of melees. And when it's the case, the problems most often comes from the melee in question.
Also see the E5S-E8S argument where mobility tax was debunked, I've yet to see a counter argument to that.