Page 6 of 20 FirstFirst ... 4 5 6 7 8 16 ... LastLast
Results 51 to 60 of 200

Hybrid View

  1. #1
    Player
    Mondschnee's Avatar
    Join Date
    Dec 2021
    Location
    Limsa Lominsa
    Posts
    97
    Character
    Eeva Lightwood
    World
    Phoenix
    Main Class
    Culinarian Lv 100
    I agree that SMN needs to be buffed, just for the fact alone that it can be competitive enough to justify a spot in a raid. I wouldn't mind having more cast times for that. They probably won't adjust the rotation to be more engaging and have proper build up so I won't hope for that. :/
    (6)

  2. #2
    Player IdowhatIwant's Avatar
    Join Date
    May 2020
    Posts
    934
    Character
    Jimbo Jimbo
    World
    Gilgamesh
    Main Class
    Summoner Lv 91
    So can anyone give an example of a complex DPS class currently?
    (5)

  3. #3
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Complex is subjective and not a good leg to stand on when discussing damage. FFXIV doesn't really have "complex" jobs these days. Each role has or rather is suppose to have it's unique challenges when in comes to damage. Melee DPS has to stay within a bubble around the target, Magic DPS needs to stand still in order to cast, and Physical Ranged DPS provides Raid buffs.

    SMN is the most mobile of the 3 with a raid damage boost, healing buff and raise ability.
    RDM offer good mobility with raid damage boost, defense buff, along with healing and raise.
    BLM offer decent mobility with no raid buffs.

    The question who should deal more damage; SMN or RDM? How much should mobility play into that. RDM does have to stand still at times to cast and moving is a DPS lose were SMN doesn't in most regards.

    I'm going to say SMN is going to get a buff based solo on SE decisions. Personally I feels SMN should be the lowest DPS of the 3 caster family mainly due to mobility. RDM insta raise does come into play but in things like farming runs for the hundredth time, people shouldn't be dying all too often and negates RDM's need to raise over DPS.

    P.S. RPR is going to get a nerf as well.
    (0)
    Last edited by Dyvid; 12-28-2021 at 02:32 AM.

  4. #4
    Player
    SargeTheSeagull's Avatar
    Join Date
    Dec 2016
    Posts
    421
    Character
    Rad Calidum
    World
    Ultros
    Main Class
    Red Mage Lv 100
    No, summoner doesn’t need a buff. It needs a mini rework. It’s the most brain dead job in the game, there’s no feeling of “buildup” in the rotation at all, it takes no skill or thought to play effectively, it has practically no cast times, it’s healing utility is locked behind the first minute of the fight for some reason. Summoner is an absolute mess of a job and it needs major changes. I don’t mind it being simple, but there’s a difference between “simple” and “you literally cannot play improperly unless you refuse to press buttons”
    (14)

  5. #5
    Player

    Join Date
    Mar 2015
    Location
    New York City
    Posts
    718
    In my opinion, a job's PDPS should be balanced with it's amount of Utility and RDPS potential REGARDLESS of the job's difficulty or complexity.

    RDM provides more Utility and RDPS than SMN therefore SMN should do a bit more PDPS than RDM.

    All DPS should have the potential to provide similar if not equal DPS Contribution to a fight no matter if they are Melee or Ranged.

    The 'Range Tax' has lost it's purpose since most if not all Melee DPS classes have insane mobility nowadays.

    Perceived Difficulty is up to the individual, a 'difficult' class to some may be child's play to another. Therefore, balancing DPS ability based on Perceived Difficulty is nonsense.

    Thank you for reading.
    (19)
    The menacing aura of every Lalafell.

  6. #6
    Player
    AnimazArk's Avatar
    Join Date
    Feb 2015
    Posts
    42
    Character
    Animaz Ark
    World
    Leviathan
    Main Class
    Summoner Lv 90
    at least buff egis to do more dps than ranged classes, Mch And even BRDs are killing us, even with the last highest gear I can varely be above a bard and the instant I'm dead I go below on dps for the whole fight, sadly is easy to use but numbers aren't there, not good at all for savage :C please SE considere a buff
    (2)

  7. #7
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by AnimazArk View Post
    at least buff egis to do more dps than ranged classes, Mch And even BRDs are killing us, even with the last highest gear I can varely be above a bard and the instant I'm dead I go below on dps for the whole fight, sadly is easy to use but numbers aren't there, not good at all for savage :C please SE considere a buff
    Death shouldn't be a balancing metric, but

    If equal geared and equal skilled, the bard should be higher than you. Which is problematic in itself. SMN should either be buffed, or alternatively, the cast times and melee restrictions should be removed from absolutely every spell/skill. If other classes with no restrictions can do more damage, there's no reason for SMN to have more restrictions than them.

    But that's also make SMN very boring, so I think it should just do more damage instead.
    (1)

  8. #8
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    I really wish SMN had one extra button, I feel like it'd be complete.
    It just feels a bit monotonous atm >_<.
    Like it's not a complete Job and too spammy.

    It's kinda annoying because I truly like the concept a lot and think that the overall playstyle loop is great, it just needs the one extra button to make it a tad more busy.
    (2)

  9. #9
    Player
    Shuuli's Avatar
    Join Date
    Sep 2021
    Posts
    304
    Character
    Shuuli Vondael
    World
    Adamantoise
    Main Class
    Arcanist Lv 100
    I think we all know by now that the devs usually want fair treatment of all players regardless of what they choose to play. Their goal is that people will not get party finders where a certain job is always blocked out due to lack of dps / other party benefits.

    To be fair, I have seen very few PF groups yet who set their requirements where SMN had no place. But I did see some.

    However, I have also seen groups requesting WHM with SGE/SCH... I hope these won't become a tendency. Not really sure why.

    Again, these were VERY FEW groups. And I assume they were parsing.

    So, for now, I hope for the best. Let's see what changes in January. Its almost here guys
    (0)

  10. #10
    Player
    Shiroe's Avatar
    Join Date
    Apr 2014
    Posts
    871
    Character
    Ohlala Chica
    World
    Zodiark
    Main Class
    Alchemist Lv 100
    Smn utility was always and is about on par with Mnk, both with utility, therefor gud dps
    (Mnks seems a tick stronger utility-wise, but Smn can rez if absolutely needed)
    ranged were always the "heavy utility" dps, so they had lowest dps.., and since Mch lost lots of its utility, it has been "buffed" damage-wise..
    ..
    A nice fix to Smn, would be make one of its already existing primal moves throw out a dot too .... otherwise just buff Garuda's main skillset, that's when the Smn dps drops the most (right?)
    ..
    Why bring a Smn? atm Rdm seems to out dps it, + has some heavy dps
    (Smn will start to have a hard time finding statics.. or later maybe even PFs..)
    (0)

Page 6 of 20 FirstFirst ... 4 5 6 7 8 16 ... LastLast