I haven't. I literally just said that Reaper is most likely the outlier in early design and deserves to be nerfed. Which then means there is no <the devs have everything tuned per their intent already despite this being the start of the expansion" warrant by which to insist Summoner must remain as low as it is.
I already agreed with this.If we're going to hold that over Summoner, then Reaper needs to be pulling less than Ninja.
No, that tuning is, at the very launch of an expansion, unfinished... in no way indicates that complexity cannot ever be a factor in how the devs tune jobs.Once again, this is why balance around difficulty doesn't work and isn't something the dev team ever consistently follows.
When was the last time Machinist was a top-tier rDPS? When it was complex.
When was Summoner a top-tier rDPS? When it was complex.
You used Reaper an example (of equally early tuning) to indicate that it must be indicative of the dev's balancing logic --insisting that Reaper must be ranked where it is because the devs meant it to be ranked where it is-- even while complaining that Summoner, equally an example of early tuning, must not deserve to be ranked where it is.... you might want to reread what I said because that wasn't my logic in the slightest. The whole crux was to illustrate why the difficulty argument is flawed.
Neither should be where they are. Reaper provides too much utility and too little complexity to deserve to have the highest or second highest rDPS. Summoner provides too little utility, even given its low complexity until being perfectly min-maxed, to be as low as it is.



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