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  1. #81
    Player
    ssunny2008's Avatar
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    Mar 2014
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    Character
    Micela Arzur
    World
    Shiva
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    Pugilist Lv 90
    Quote Originally Posted by Ransu View Post
    All you are doing is re-affirming my statement that you should play a different game. FFXIV has been continuing this design for years now and its not going to change to what you want, so why stick around? SWTOR has literally gotten worse over the past few years and guess what? I stopped playing it because the balance in pvp has become a joke and at one point they went nearly 3 years without a single new raid and next month they are nuking all the classes removing basically all of their utility....Guess what I wont be playing?
    I know what happened to the game and what´s gonna happen with the new expansion. But it doesn´t change the statement, that the classes and raids have gameplay-wise way more uniqueness and variety to offer than FF14. That the game lost a lot of support has been the curse of Anthem. That they´re nuking the classes out of their existence yet, is just another move FF14 is doing with each major-patch for years now. It´s called casualization. Funny thing you mention the loss of the utility there, but don´t see the flaws and lost / missing utility in the class-design here.

    And yeah, SE continues their road of dumbdowns for years now... maybe we should stop it at some point? As i´ve said, i promise that the time will come, when you sit here like me, because it has become "too much braindead, too much grind" and your favored classes got nuked out of their existence thx to some casuals who never really played them.

    Quote Originally Posted by AziraSyuren View Post
    Have you ever actually cleared an ultimate, or are you just talking out of your ass? Because it sounds like the latter.
    I´ve played them far enough, but never finished them. But i can promise it wasn´t my mistake that the permawipe, caused by the same 1-2 persons over and over again, lasted into "just timewaste".

    Alex is close yeah, but the other 2 are getting outscaled already, even with the downsync. You can skip some major primal-mechanics at UwU with enough DPS. And enough DPS doesn´t even mean to run a 100 parse.
    All of them has a bunch of strict pattern. So you do nothing else as you did before. You do the same stuff again and again, optimize automatically and wait until the last guy in the raid manifested the fight into his brain. Playing it completely blind might be somewhat more of a challenge, but you´ll never find a blind static unless you go for the world first. The most poeple can´t play without guides or bots in this game. The real challenge is still to remember "where to move when", and that´s a thing a lot of ppl have issues with, but definately not me.

    Quote Originally Posted by AziraSyuren View Post
    No, I meant that the people who aren't griefers are usually the ones that end up the most bored. There's a sweetspot between not good, good, and very good at the game where the game is at its most boring. It's where you're good enough to clear Savage relatively smoothly, but lack the time, energy, patience, or people necessary to push yourself to the next level, i.e. doing ultimates, pushing your damage to its limit, etc. Almost every job in the game has dozens upon dozens of micro optimizations you can do on a fight-by-fight basis in such an environment that adds up to about as much complexity as the game has ever had in the past.

    The problem that a lot of people are encountering is that the game itself never pushes you to take advantage of this complexity. You have to seek it out yourself. But the game was never particularly more challenging than it is now, jobs (as a whole) included. Jobs like Paladin (and tanking in general), Black Mage, Red Mage, and Dragoon have only gotten more mechanically involved over time. The removal of things that only existed as reasonable challenges at the baseline (enmity management, enochian, etc) doesn't actually change that. I guess another problem is that a lot of these baseline challenges were removed before people realized how meaningless they were, but I don't actually think that's a problem.

    None of what I'm saying applies to healers (and ranged DPS to a much lesser extent), though. They've just gotten shafted more and more as the game has gone on.
    Micro-optimization is still a self-made challenge and nothing which the game forces. You either like it or not.. for me personally it´s just timewaste to greed for 2-3 more percentiles or to waste that pot into a fight that should be a 100% clear without some. (Based on gear, knowledge etc...) If a full-equipped party isn´t able to clear XY without potions, then they seriously just don´t deserve the kill, same with the use of healer LB3, but anyway... the fights are not engaging or rewarding enough to play them multiple times unless friends need some help. The time is better used in RL or other games.

    If you enjoy it "to push yourself on the next level", then its up to you, but it´s nothing complex or challenging at all. Some parses aren´t even well reasonable for that. Of course things go faster and easier if you´ve 7 top players in your party with the same attitude or skilllevel, maybe even theorycrafted the last DPS out of the fight. It´ll automatically be a higher parse than playing with the most randoms. Or you´ve RNG... i mean, i had more than enough tries back in Eden with 22k or 24k on MNK. Crit and chakraprocc luck ftw! (And yes, it has been with the same players.)

    The game has been more challenging, even if a lot of poeple claim that it has been caused "by being punished". But it´s exactly that... if something is forgivable and overfilled with QoL features, it´s not a challenge. You can missplay and noone cares... but if it´s punishing?!
    The game had way more stuff to take care about in the past, way more variety and uniqueness. I´ve mentioned a list earlier... but a major example would be the waste of all the debuffs / buffs the FF-series offers. We stuck on vuln-stacks now, Esuna is never used by 90% of the whole playerbase... so well... i do even wonder why caster still stuck on Mana, when it´s a braindead management unless you´ve to rezz. And what about all the re-used and clear boss-pattern with more and more telegraphs?
    And talking about the MSQ... easy buttons, or even the patched coincounter in AV, like real? Aren´t that 100% proofs that the game got easier?

    Poeple who´ll get used to gaming pretty fast won´t have any issues anyway. But it still matters how the classes and the content feel to play and ofcourse how hard missplays are getting punished. Call it clunky, call it meaningless, but every bit we had to care about was a bit more than we have now. It matters a lot if you´ve to press 20 or just 10 buttons, if you´ve to play 6 or 2 positionals, if you´ve to take care about 30s Dots or 45s ones. It also matters if you´ve to play your rotation well or if you´ve a braindead tankstance to keep aggro with autohits.
    The list is endless and this game lost a lot of its engaging and rewarding feelings when it comes to the gameplay. More than enough classes got dumb´d down and we don´t even have possibilities to mix up our own gameplay.
    (2)
    Last edited by ssunny2008; 01-04-2022 at 01:09 PM.

  2. #82
    Player Ransu's Avatar
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    Raansu Omiyari
    World
    Gilgamesh
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    Samurai Lv 100
    Quote Originally Posted by ssunny2008 View Post
    I know what happened to the game and what´s gonna happen with the new expansion. But it doesn´t change the statement, that the classes and raids have gameplay-wise way more uniqueness and variety to offer than FF14. That the game lost a lot of support has been the curse of Anthem. That they´re nuking the classes out of their existence yet, is just another move FF14 is doing with each major-patch for years now. It´s called casualization. Funny thing you mention the loss of the utility there, but don´t see the flaws and lost / missing utility in the class-design here.

    And yeah, SE continues their road of dumbdowns for years now... maybe we should stop it at some point? As i´ve said, i promise that the time will come, when you sit here like me, because it has become "too much braindead, too much grind" and your favored classes got nuked out of their existence thx to some casuals who never really played them.
    The only raid that's even half interesting in swtor is explosive conflict. The other riads have pretty meh mechanics. FFXIV trial fights and raids have more life to them than most of the tank and spank fights in swtor. And I wouldn't call the "variety" of the classes in swtor unique when they all mirror each other with 1 tree being a dot spec, 1 tree being a burst spec and a 3rd tree for pure dps being a mix between burst/sustain with the hybrids having a tank or healer tree and being thrown the "hybrid tax".

    What good are 3 different specs for each class when they all take the same balancing approach which is the one thing you seem to be complaining about in FFXIV....Irony. At least in FFXIV they were smart enough to not have multiple specs and just focus on designing each job in a specific way. Meanwhile in swtor pretty much only 1 spec for each class is viable in either pve or pvp and the other specs end up being meme specs. Having multiple specs isn't real and doesn't allow for "mixing up gameplay" because cookie cutters will always be a thing leaving 1 or both of the other specs being completely worthless. Why waste time and development effort on multiple specs when you can focus on its core design? FFXIV does that right.

    Quote Originally Posted by ssunny2008 View Post
    I´ve played them far enough, but never finished them. But i can promise it wasn´t my mistake that the permawipe, caused by the same 1-2 persons over and over again, lasted into "just timewaste".
    And there it is! "It's not me, its them! I'm totally a pro!!"
    (2)
    Last edited by Ransu; 01-04-2022 at 01:53 PM.

  3. #83
    Player
    ssunny2008's Avatar
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    Micela Arzur
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    Shiva
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    Pugilist Lv 90
    Quote Originally Posted by Ransu View Post
    And there it is! "It's not me, its them! I'm totally a pro!!"
    It´s hard to accept for you, if others are better at your beloved game hm?! Never said i´m a pro and never said i don´t do mistakes. But FF14 has more than enough players, which are not able to get more than 3 mechanics into their head. Or why do you think so many keep running around with Bots or Macros and then they´re proud on themselves and afk in Limsa with their weapon-skin?

    Quote Originally Posted by Ransu View Post
    The only raid that's even half interesting in swtor is explosive conflict. The other riads have pretty meh mechanics. FFXIV trial fights and raids have more life to them than most of the tank and spank fights in swtor. And I wouldn't call the "variety" of the classes in swtor unique when they all mirror each other with 1 tree being a dot spec, 1 tree being a burst spec and a 3rd tree for pure dps being a mix between burst/sustain with the hybrids having a tank or healer tree and being thrown the "hybrid tax".

    What good are 3 different specs for each class when they all take the same balancing approach which is the one thing you seem to be complaining about in FFXIV....Irony. At least in FFXIV they were smart enough to not have multiple specs and just focus on designing each job in a specific way. Meanwhile in swtor pretty much only 1 spec for each class is viable in either pve or pvp and the other specs end up being meme specs. Having multiple specs isn't real and doesn't allow for "mixing up gameplay" because cookie cutters will always be a thing leaving 1 or both of the other specs being completely worthless. Why waste time and development effort on multiple specs when you can focus on its core design? FFXIV does that right.
    Your claim let me highly doubt you´ve played further EC. Ever tried S&V or both Dread-Raids? S&V had 7 unique bosses with different mechanics / puzzles... some of them has been even doable in different ways.

    What is "more life in them" in FF14? More graphical eye-catchers? Multiple bosses or adds are rarely a thing or just be there as short DPS checks. At pretty much any major mechanic, the boss jumps into the mid from by itself. If SE thinks "oh that´s too hard", they make it untargetable on top. I really don´t know what your claim "more life" should mean.

    Skilltrees changed the classes somehow and all of them has been viable. They didn´t mirror each other either. Yeah the DPS speccs made up between "burst / dot / aoe", but they didn´t played too similar too each other as they do in FF14. If anything only Juggernaut and Marauder has been very similar in their execution, but Mercenary and Tech? Assassin and Sorcerer? Operative or Sniper??? Same counts for their Republic mirrors... All of them offered some unique playstyle with the possibility to adjust to your preference with the speccs.
    Please don´t tell me FF14 does it better to focus on classes with a core-design, when homogenization is everything we have. Look at tanks... how long are so many DRK mains upset that it´s a 2nd WAR? What about healers... 1 attack, 1 dot, a bunch of oGCD´s? SGE is even called a barrierhealer with less barriers then standard heals and sits on the same gauge as WHM does? And DPS? What is still unique? Mudra, maybe Redmage with his swap between range / melee? That´s it?
    (0)
    Last edited by ssunny2008; 01-04-2022 at 09:04 PM.

  4. #84
    Player Ransu's Avatar
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    Raansu Omiyari
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    Gilgamesh
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    Samurai Lv 100
    I've done all of the raids in swtor. Most of them are pretty boring with S&V being my absolute least favorite with simplistic boss mechanics and traversing through the town to be an absolute chore.

    The rest of your post is nonsense and you need to quit playing FFXIV.
    (0)
    Last edited by Ransu; 01-04-2022 at 11:32 PM.

  5. #85
    Player
    ssunny2008's Avatar
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    Micela Arzur
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    Shiva
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    Pugilist Lv 90
    Quote Originally Posted by Ransu View Post
    The rest of your post is nonsense and you need to quit playing FFXIV.
    Maybe you need to open your eyes? "Oh no please, don´t say anything against my favorite game. Please go away, i just can´t!"
    More than enough threads flying around across the board about homogenization, simplification and re-used stuff over and over again. It´s not me claiming stuff out of nowhere, it´s SE throwing around with dumbdowns each patch. And i´ve seen your logs with the Endwalker update. Your stuff wasn´t hidden as it is now. Don´t know who´s carrying you all day long, but this is no nonsense. I highly doubt you cleared the hardcore or nightmare raids in SWTOR aswell. And that you don´t see the difference in kind of utility SWTOR vs FF14 is highly questionable too.
    (0)
    Last edited by ssunny2008; 01-05-2022 at 04:02 AM.

  6. #86
    Player Ransu's Avatar
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    Raansu Omiyari
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    Quote Originally Posted by ssunny2008 View Post
    Maybe you need to open your eyes? "Oh no please, don´t say anything against my favorite game. Please go away, i just can´t!"
    More than enough threads flying around across the board about homogenization, simplification and re-used stuff over and over again. It´s not me claiming stuff out of nowhere, it´s SE throwing around with dumbdowns each patch. And i´ve seen your logs with the Endwalker update. Your stuff wasn´t hidden as it is now. Don´t know who´s carrying you all day long, but this is no nonsense. I highly doubt you cleared the hardcore or nightmare raids in SWTOR aswell. And that you don´t see the difference in kind of utility SWTOR vs FF14 is highly questionable too.

    I mean, if it will make you feel any better I can post my actual logs of recent kills instead of you looking at logs that were pulled from someone else when I was still learning the fights. I have double the amount of clears than you do in the trial fights and higher dps. I hid them because I generally don't like how that website functions posting shit from other players logs.
    (0)

  7. #87
    Player
    Jaygue's Avatar
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    Dec 2021
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    Jaygue Suga
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    Spriggan
    Main Class
    Ninja Lv 90
    Some classes are maybe hard to master...ok why not but for what ? To do a dungeon ? No, they are all easy, the only difficulty is to make big pull. For trial ? Normal difficulty is easy, and extrême can be a bit hard if you are not a hardcore player.
    The difficulty is only in the savage. You can clean everything, (except trial ex and savage) using your 1 2 3 combo... You dont need to have a good opener or good rotation to do 99% of the content. You can up lvl max without playing your job
    (1)

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