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  1. #25
    Player
    ssunny2008's Avatar
    Join Date
    Mar 2014
    Posts
    577
    Character
    Micela Arzur
    World
    Shiva
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Ransu View Post
    And there it is! "It's not me, its them! I'm totally a pro!!"
    It´s hard to accept for you, if others are better at your beloved game hm?! Never said i´m a pro and never said i don´t do mistakes. But FF14 has more than enough players, which are not able to get more than 3 mechanics into their head. Or why do you think so many keep running around with Bots or Macros and then they´re proud on themselves and afk in Limsa with their weapon-skin?

    Quote Originally Posted by Ransu View Post
    The only raid that's even half interesting in swtor is explosive conflict. The other riads have pretty meh mechanics. FFXIV trial fights and raids have more life to them than most of the tank and spank fights in swtor. And I wouldn't call the "variety" of the classes in swtor unique when they all mirror each other with 1 tree being a dot spec, 1 tree being a burst spec and a 3rd tree for pure dps being a mix between burst/sustain with the hybrids having a tank or healer tree and being thrown the "hybrid tax".

    What good are 3 different specs for each class when they all take the same balancing approach which is the one thing you seem to be complaining about in FFXIV....Irony. At least in FFXIV they were smart enough to not have multiple specs and just focus on designing each job in a specific way. Meanwhile in swtor pretty much only 1 spec for each class is viable in either pve or pvp and the other specs end up being meme specs. Having multiple specs isn't real and doesn't allow for "mixing up gameplay" because cookie cutters will always be a thing leaving 1 or both of the other specs being completely worthless. Why waste time and development effort on multiple specs when you can focus on its core design? FFXIV does that right.
    Your claim let me highly doubt you´ve played further EC. Ever tried S&V or both Dread-Raids? S&V had 7 unique bosses with different mechanics / puzzles... some of them has been even doable in different ways.

    What is "more life in them" in FF14? More graphical eye-catchers? Multiple bosses or adds are rarely a thing or just be there as short DPS checks. At pretty much any major mechanic, the boss jumps into the mid from by itself. If SE thinks "oh that´s too hard", they make it untargetable on top. I really don´t know what your claim "more life" should mean.

    Skilltrees changed the classes somehow and all of them has been viable. They didn´t mirror each other either. Yeah the DPS speccs made up between "burst / dot / aoe", but they didn´t played too similar too each other as they do in FF14. If anything only Juggernaut and Marauder has been very similar in their execution, but Mercenary and Tech? Assassin and Sorcerer? Operative or Sniper??? Same counts for their Republic mirrors... All of them offered some unique playstyle with the possibility to adjust to your preference with the speccs.
    Please don´t tell me FF14 does it better to focus on classes with a core-design, when homogenization is everything we have. Look at tanks... how long are so many DRK mains upset that it´s a 2nd WAR? What about healers... 1 attack, 1 dot, a bunch of oGCD´s? SGE is even called a barrierhealer with less barriers then standard heals and sits on the same gauge as WHM does? And DPS? What is still unique? Mudra, maybe Redmage with his swap between range / melee? That´s it?
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    Last edited by ssunny2008; 01-04-2022 at 09:04 PM.