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  1. #24
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by ssunny2008 View Post
    I know what happened to the game and what´s gonna happen with the new expansion. But it doesn´t change the statement, that the classes and raids have gameplay-wise way more uniqueness and variety to offer than FF14. That the game lost a lot of support has been the curse of Anthem. That they´re nuking the classes out of their existence yet, is just another move FF14 is doing with each major-patch for years now. It´s called casualization. Funny thing you mention the loss of the utility there, but don´t see the flaws and lost / missing utility in the class-design here.

    And yeah, SE continues their road of dumbdowns for years now... maybe we should stop it at some point? As i´ve said, i promise that the time will come, when you sit here like me, because it has become "too much braindead, too much grind" and your favored classes got nuked out of their existence thx to some casuals who never really played them.
    The only raid that's even half interesting in swtor is explosive conflict. The other riads have pretty meh mechanics. FFXIV trial fights and raids have more life to them than most of the tank and spank fights in swtor. And I wouldn't call the "variety" of the classes in swtor unique when they all mirror each other with 1 tree being a dot spec, 1 tree being a burst spec and a 3rd tree for pure dps being a mix between burst/sustain with the hybrids having a tank or healer tree and being thrown the "hybrid tax".

    What good are 3 different specs for each class when they all take the same balancing approach which is the one thing you seem to be complaining about in FFXIV....Irony. At least in FFXIV they were smart enough to not have multiple specs and just focus on designing each job in a specific way. Meanwhile in swtor pretty much only 1 spec for each class is viable in either pve or pvp and the other specs end up being meme specs. Having multiple specs isn't real and doesn't allow for "mixing up gameplay" because cookie cutters will always be a thing leaving 1 or both of the other specs being completely worthless. Why waste time and development effort on multiple specs when you can focus on its core design? FFXIV does that right.

    Quote Originally Posted by ssunny2008 View Post
    I´ve played them far enough, but never finished them. But i can promise it wasn´t my mistake that the permawipe, caused by the same 1-2 persons over and over again, lasted into "just timewaste".
    And there it is! "It's not me, its them! I'm totally a pro!!"
    (2)
    Last edited by Ransu; 01-04-2022 at 01:53 PM.