
Originally Posted by
AziraSyuren
No, I meant that the people who aren't griefers are usually the ones that end up the most bored. There's a sweetspot between not good, good, and very good at the game where the game is at its most boring. It's where you're good enough to clear Savage relatively smoothly, but lack the time, energy, patience, or people necessary to push yourself to the next level, i.e. doing ultimates, pushing your damage to its limit, etc. Almost every job in the game has dozens upon dozens of micro optimizations you can do on a fight-by-fight basis in such an environment that adds up to about as much complexity as the game has ever had in the past.
The problem that a lot of people are encountering is that the game itself never pushes you to take advantage of this complexity. You have to seek it out yourself. But the game was never particularly more challenging than it is now, jobs (as a whole) included. Jobs like Paladin (and tanking in general), Black Mage, Red Mage, and Dragoon have only gotten more mechanically involved over time. The removal of things that only existed as reasonable challenges at the baseline (enmity management, enochian, etc) doesn't actually change that. I guess another problem is that a lot of these baseline challenges were removed before people realized how meaningless they were, but I don't actually think that's a problem.
None of what I'm saying applies to healers (and ranged DPS to a much lesser extent), though. They've just gotten shafted more and more as the game has gone on.