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  1. #1
    Player
    Kolsykol's Avatar
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    Aelona Chillwind
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    Lich
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    Ninja Lv 100
    Quote Originally Posted by AziraSyuren View Post
    Literally the best take I've ever seen in one of these threads.

    The people complaining the hardest about job difficulty are always the ones who never challenge everything the game has to offer. It's always, at best, blue/low purple parsing weekly savage PF heroes. Of course the game is most boring to people who only play good enough to not grief their parties. The game is quite literally designed to be most comfortable (and therefore, most boring) to that demographic. But the game (and almost all of the jobs) is plenty challenging for everyone else, including the high-end players who try to push their performance to the limit and take on the hardest challenges in the game.

    It's not casualization at all. Making the game more approachable and accessible is not the same thing, nor is it a bad thing.
    Your comment makes no real sense to me.

    People who are complaining that Jobs are getting dumbed down or that content is too easy are griefers and people who don't want challenge?
    When people generally talk about the game being too easy too people are not talking about Savage and Extremes ( some exceptions perhaps, I do think the second EX is perhaps too easy and the first one relies too heavily on one gimmick ).

    To me it's more about fun than some obsession with difficulty.
    RPR is incredibly boring to me in longer sessions because of how easy it is and how little you've got to keep track on, even tho it's not *literally* true it does feel to me like I am basically just 1 2 3.
    I'd like RPR to be more difficult in the sense that I'd like it to be more challenging and force me to make more real and impactful decisions because it's enjoyable to me.
    And the gap between a great and bad RPR player shouldn't be as small as it is imo, the better you are the more significant the difference in performance should be imo.
    BLM is a great example of this I think that you should be rewarded the more effort you put in and the better you are.
    It should be an upwards swing not just a slight upward tilt.

    And when I get synced down to older content and I can literally not do a single mechanic and it poses zero challenge whatsoever it's not engaging.
    It makes me feel like I want to fall asleep.

    Like what challenge is there for people who actually want to be engaged?
    There rly is nothing to it and it extends to too much of the content imo.
    This extends to the Jobs too, not playing properly should have a real impact it shouldn't just be a minor difference.
    (4)
    Last edited by Kolsykol; 01-03-2022 at 09:22 PM.

  2. #2
    Player Ransu's Avatar
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    Raansu Omiyari
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    Gilgamesh
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    Samurai Lv 100
    Quote Originally Posted by Kolsykol View Post
    And when I get synced down to older content and I can literally not do a single mechanic and it poses zero challenge whatsoever it's not engaging.
    It makes me feel like I want to fall asleep.
    Old content is easy to clear? -shocking-

    I really hate these kind of arguments. Its old content, of course its easy to clear because its no longer relevant.
    (1)

  3. #3
    Player
    Kolsykol's Avatar
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    Aelona Chillwind
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    Lich
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    Ninja Lv 100
    Quote Originally Posted by Ransu View Post
    Old content is easy to clear? -shocking-

    I really hate these kind of arguments. Its old content, of course its easy to clear because its no longer relevant.
    Just because it's old content doesn't mean that it has to be THAT easy.
    Which btw, not all of it is the difficulty is inconsistent as hell.

    Even if we accept the damage being so high, you should still die if you stand in AoE and ignore mechanics that is the primary issue.
    Just because you have bis on dps doesn't mean that you should be able to survive everything.
    (2)

  4. #4
    Player Ransu's Avatar
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    Raansu Omiyari
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    Quote Originally Posted by Kolsykol View Post
    Just because it's old content doesn't mean that it has to be THAT easy.
    Which btw, not all of it is the difficulty is inconsistent as hell.

    Even if we accept the damage being so high, you should still die if you stand in AoE and ignore mechanics that is the primary issue.
    Just because you have bis on dps doesn't mean that you should be able to survive everything.
    So you'd rather they do the swtor route and basically never add new content and just keep rehashing old content by scaling it up to new levels? Sounds not great to me. I'd rather SE spend their budget on new content.

    If anything, I wish level sync didn't exist, or at the very least just sync down stats. I avoid roulettes like the plague because I hate going into older content and missing half my skills.
    (0)

  5. #5
    Player
    ssunny2008's Avatar
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    Micela Arzur
    World
    Shiva
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    Pugilist Lv 90
    Quote Originally Posted by Ransu View Post
    I'm going to keep posting this.....Go play something else. The direction of this game isn't going to change and its clearly not the game for you. You stick to one job and one job only and your focus is almost entirely on how "easy" end game is. It sounds like Lost Ark will be the perfect game for you.
    Lost Ark is a blender who wants you to pay, pay and pay...

    And i really don´t know where you take your claims from. I´ve 5 classes on my main and 2 on my first alt on 90 already and i´ve my reasons to play this game. Ofc i´ve my main, which got sadly "just another braindead class" thx to some awesome lefthanded casuals who´re not fine with 19 other classes.
    But yes, the endgame has become easier and easier with each patch / expansion. Just check out how fast the new primals getting nuked down. With a handful of ppl know what they´re doing, you kill the 2nd primal even before it´s 1st badass-mechanic. And you don´t even have to heal much if you´ve something like DNC/RPR in your combo. On top this fight is just the perfect example... "stack, spread, move to A B C D...." That´s everything you do there. The 2nd primal is just "Someone gets a marker, follow him, stack 3 times".

    So for real... how can you actually call that difficulty or challenging, unless you´re a completely newcomer who boosted to 80? But even then you had one or another dungeon with "stack, spread, move" before?!
    You might enjoy to chill your nuts in any given content, i don´t know... but a lot of ppl are getting bored of it, even you seem to get fast bored of it since you claimed to ignore daily-roulette?! Maybe that´s actually the reason why you miss so many flaws in this game?

    Quote Originally Posted by Ransu View Post
    So you'd rather they do the swtor route and basically never add new content and just keep rehashing old content by scaling it up to new levels? Sounds not great to me. I'd rather SE spend their budget on new content.
    SWTOR´s major issue has been Anthem... and it still has other issues than "old content got up´d to the level cap". It´s not a bad thing if it´s well done, especially since the Raids of SWTOR are really good and interesting made combined with a bunch of unique class-experiences.

    But while you mentioned it, you should actually know what FF14 is missing.

    We´ve so many classes here, but none of them are real unique. On the other hand SWTOR has only 4 base / 8 advanced classes and 3 skilltrees. While the advanced classes have a handful similar skills from the baseclasses, the rest plays different and unique.

    - Tanks in FF14 do play all the same, just with a different rotation. But even the rotation between PLD / GNB are a bit similar to each other, while DRK / WAR are pretty much the same. DRK just has more buttons for whatever reasons.
    - Healers in FF14 play all the same. 1 DPS button, 1 DoT, 1 AoE, a bunch of healing tools. All my bard look similar on each healer. One might have some more or less buttons, but half are unused anyway. The only real unique aspect are AST cards, everything else got homogenized or dumbdowned for its "QoL".
    - DPS classes aren´t the same, but very similar too. While some has 123 gauge, the other has 123456 gauge and the last sits ond 12345678 gauge. Some oGCD´s and well, you´ve any DPS class in FF14.

    But then you´ve SWTOR with way less classes, but a much better gameplay. How? Because not everything got homogenized, simplified or sacrifized for QoL. (Sadly it´s gonna change with the next expansion.)
    - Tanks has been unique in their own kit. Only the Powertech and Juggernaut are a bit similar in their core-playstyle, but they still work different.
    - Healers have their own ressources to care about and they can´t just go for "oGCD -> continue with glare". They HAVE to heal and every healer does that in his own way.
    - All DPS classes play different and you can swap between 2-3 skilltrees to have even more variety. You´ve that stationary sniper, that bloody assassin, a witch with tons of AoE or tons of DoT, a real warrior, and and and...

    The gap in kind of class-design is really big and it makes a real difference especially if you want to enjoy older or so far braindead content. To have a 1,5s GCD instead of 2,5s does a lot to the gameplay-feeling too.

    Even in kind of raid-design FF14 clearly lacks behind in comparison to other MMORPG´s. Yes it´s somehow cool to get behind the pattern here, but they´re still way too strict and repetitive. We´ve even rarely more than 1 boss or adds with them. In SWTOR you´ve permanently adds to take care about, debuffs to take care about, tankbusters and tankswaps to take care about... Pretty much every boss is somehow unique. Some are easier, some are harder, but overall unique.
    FF14 is missing a lot of uniqueness and variety and that´s its core issue. Way too much stuff is re-used behind some new graphics. Meanwhile the classes lack in their own existence. Just look at MNK now. No matter if you´re a fan of positionals or not, it´s far away from being unique. SMN is somehow unique now, but that´s more because of it´s animations and because it has a looooong rotation. Not because "spam this button 4-5 times again and again" is something new. Not to say anything about RPR... copy & paste at its best combined with overtuning.

    I´ll never get how people sit here and in other threads and wants everything even more homogenized or broken, when it´s actually the biggest issue this game has. I promise, if this continues over the time, and it probably will, then you´re the one sitting here and complaining why you´ve only 1 button left to press.

    Quote Originally Posted by Insertusernamehere View Post
    I do not believe they will make "extreme dungeons" in this game, not every one playing for challenging dungeon some people playing just for story, some people just here to have good time with their friends with easy dungeons.
    For some people EW dungeons already hard enough.. some jobs unplayable or difficult for them (topics exist in forum.)
    Exactly because so many poeple "just don´t care", SE shouldn´t dumbdown everything for them. Going through MSQ, fine... but there is no need to make every class a homogenized and simplified mess. Nor is it needed to scale down everything into nowhere or to cater them with "easy buttons". Sometimes ppl should just accept that they´re not good players, but no... that´s not how you get free money. So better cater such ppl, everything else has no choice anyway, since every game is becoming a braindead mess these days.
    I´m pretty sure it wouldn´t even matter if the content is somehow more difficulty or filled with variety in the end. Either the players ignore it as they do now, or they try it for its rewards. And if it doesn´t work, they´ll run it unsynced 2 patches later. So... what´s the problem?
    (1)
    Last edited by ssunny2008; 01-04-2022 at 07:26 AM.

  6. #6
    Player
    LeonKeyh's Avatar
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    Leon Keyh
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    Cactuar
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    Dragoon Lv 90
    Quote Originally Posted by Ransu View Post
    Old content is easy to clear? -shocking-

    I really hate these kind of arguments. Its old content, of course its easy to clear because its no longer relevant.
    The problems are:

    1. It's not EASY it's brain dead. Easy is one thing. It can be easy while still requiring some sort of engagement from the player.

    2. It IS relevant whenever the game gives you relevant rewards for taking part in it (E.g. signficant XP, materia, currency for currently relevant gear, etc). You can't make running old content relevant for progression and on the flip side give rewards that are relevant now.

    It's like paying someone $100 for winning a race with 3rd graders. If you're going to give relevant rewards, then make the content relevant. If you're not going to make the content relevant, then don't make the rewards relevant. I get that it's meant to fill the roulettes and make sure that people at lower levels can find groups, but at least try to rebalance the sync to make it relevant. People at-level aren't learning anything being carried through the dungeon by overpowered, synced players.
    (4)

  7. #7
    Player Ransu's Avatar
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    Raansu Omiyari
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    Quote Originally Posted by LeonKeyh View Post
    The problems are:

    1. It's not EASY it's brain dead. Easy is one thing. It can be easy while still requiring some sort of engagement from the player.

    2. It IS relevant whenever the game gives you relevant rewards for taking part in it (E.g. signficant XP, materia, currency for currently relevant gear, etc). You can't make running old content relevant for progression and on the flip side give rewards that are relevant now.

    It's like paying someone $100 for winning a race with 3rd graders. If you're going to give relevant rewards, then make the content relevant. If you're not going to make the content relevant, then don't make the rewards relevant. I get that it's meant to fill the roulettes and make sure that people at lower levels can find groups, but at least try to rebalance the sync to make it relevant. People at-level aren't learning anything being carried through the dungeon by overpowered, synced players.
    1.) And? Its old content, what do you expect? This is normal in practically every MMO and I don't expect developers to go back and waste time and resources on content that is nearly a decade old. It's bad enough that level sync removes you abilities, the last thing we need is old dungeons being intentionally made slower for the arbitrary sake of "difficulty" from old content that was boring when it was new because they lacked any nuance in mechanics compared to what we have now.

    2.) None of the roulettes are relevant for progression and all of the stuff you get are just bonus perks for running them. If you're running roulettes for exp you should probably stop because its 100% not worth it unless you're just looking for a break from other content. Frontlines and alliance (if you get crystal tower) honestly being the only ones being remotely worth the time vs exp gained. Its not really worth it for tome grinding either and really only worth it for the materia currency if you have the job in need and even then....meh. Roulettes are a bonus, and for the most part a not very good one and are by no means required for progression.
    (1)
    Last edited by Ransu; 01-04-2022 at 04:09 AM.

  8. #8
    Player
    Kolsykol's Avatar
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    Aelona Chillwind
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    Lich
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    Quote Originally Posted by Ransu View Post
    1.) And? Its old content, what do you expect? This is normal in practically every MMO and I don't expect developers to go back and waste time and resources on content that is nearly a decade old. It's bad enough that level sync removes you abilities, the last thing we need is old dungeons being intentionally made slower for the arbitrary sake of "difficulty" from old content that was boring when it was new because they lacked any nuance in mechanics compared to what we have now.

    2.) None of the roulettes are relevant for progression and all of the stuff you get are just bonus perks for running them. If you're running roulettes for exp you should probably stop because its 100% not worth it unless you're just looking for a break from other content. Frontlines and alliance (if you get crystal tower) honestly being the only ones being remotely worth the time vs exp gained. Its not really worth it for tome grinding either and really only worth it for the materia currency if you have the job in need and even then....meh. Roulettes are a bonus, and for the most part a not very good one and are by no means required for progression.
    How would it be a waste of time when it's content that we spend so much time still doing?
    A lot of people spend more time doing synced down content than they do current content due to roulettes and leveling.

    I'd argue that it is current content, that's how FFXIV operates they keep old content relevant and that should be reflected.
    (2)

  9. #9
    Player Ransu's Avatar
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    Raansu Omiyari
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    Quote Originally Posted by Kolsykol View Post
    How would it be a waste of time when it's content that we spend so much time still doing?
    A lot of people spend more time doing synced down content than they do current content due to roulettes and leveling.

    I'd argue that it is current content, that's how FFXIV operates they keep old content relevant and that should be reflected.
    The question I would ask is why? Roulettes for the most part are a waste of time and not worth the rewards you get from them. If you're spending most of your time doing roulettes then I don't know what to tell you. Its by no means relevant or current content outside of expert roulette which is level cap content. You can get way more exp way faster doing potd/hoh/bozja. Leveling roulette is "barely" better than just running the highest level dungeon so that's not worth it. MSQ takes forever and you can get way more exp for the time spent in other areas and its absolutely not worth it for tomes. Trials just outright isn't worth it for exp, and only okish for tomes if you get one of the older fights (and honestly if you care at all about doing older trial fights mechanics then just do a min ilvl with no echo).
    (1)