Quote Originally Posted by Leonerdo View Post
Snip.
I don't rly disagree on the Jobs, I enjoy BLM a lot more now than before in particular and I think it rewards knowing the fight a lot more too since you'll know when to save your triplecasts and instants and you can pull some clever stuff with sharpcast.
When I talk about difficulty I mainly talk about stuff like dungeons.

I do stand by the idea that a Job being particularly easy should equate to paying a '' dps tax '' ( a small one ), but I don't think that a Job getting QoL changes is bad.
Altho I wouldn't call stuff like MNK losing positionals a QoL change, that's more of a fundamental core Job change.
Tsubame Gaeshi getting two stacks I'd call a QoL change tho and I do prefer it even tho it did make it easier.

In regards to dungeons tho I do think that most of the synced content in particular is braindead, and I do think it's a problem that bosses sometimes die so fast that you don't even end up seeing the actual mechanics.
I think that can be argued as being a problem objectively, what is even the point of the mechanics altogether then and I do think that it puts a lot of people off too when it's their first experience with the game ( especially since the MSQ doesn't actually have much combat, and when there is it's often so easy you could do it blindfolded ).

And even if the skill floor is low I don't think that it should be so low that you literally don't have to try to succeed.
If you deliberately don't move out of AoE you should die.
Otherwise the game is failing at teaching you game mechanics and you're not rly playing the game anymore you may as well be playing a mobile game on auto.

A big reason for this tho is the expansions, people are too overgeared, overleveled and potencies have been increased so much from when the content was current.
Imo the content should get buffed to be in line with what the game is currently.