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  1. #41
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    I dunno I'll hold off on my opinion until Savage has arrived.

    The lvl 90 dungeons tho feels a bit harder than the Shadowbringer dungeons.
    They're not hard but they're more dangerous and I've seen more people die in them.

    I think that the trials might be a tad harder too.
    Altho the first trial and Extreme felt a bit meh imo, they're great spectacle and visually impressive but mechanically it feels like they rely too heavily on the one gimmick that also is especially bad unless you're good at visually imagining things in your head quickly.
    You can figure out what to look for and I did, not gonna lie first time I cleared it I had someone who we were supposed to follow and it turns it into a joke.
    But I also noticed something that the person we were following didn't know and was told I was wrong but I ended up being correct lol.
    So there was still some figuring out to do.

    But yeah figuring it out and putting the pieces together and finding consistent ways of knowing where to go was fun and I did do that while doing the fight I wasn't just turning my brain off and just following the marked one, but it also felt a bit like '' that's it? ''.
    It's basically all there is to the fight.

    The second one had more to it but it's kind of a joke too.
    I do hope that the future ones are more difficult.

    Quote Originally Posted by Ransu View Post
    Savage and EX are punishing though. Ssuny acts like the entire game should be like that.
    If the entire game was like Savage and EX then there wouldn't be a point to Savage and EX.
    But I do think that the game overall is too easy, a lot of that has to do with potencies being essentially doubled since ARR and overgearing.

    I do think that things should be punishing and at least somewhat challenging otherwise it ain't all that fun.
    I don't think that you should be able to ignore most mechanics and still survive at that point there is a problem.
    (4)
    Last edited by Kolsykol; 12-30-2021 at 03:14 AM.

  2. #42
    Player
    Adelx's Avatar
    Join Date
    Nov 2021
    Posts
    14
    Character
    Adelia Soul
    World
    Odin
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Dewslam View Post
    What is it with almost every troll post on these forums opening with "Henlo" specifically?
    Its hello but in cute way :3
    (1)

  3. #43
    Player
    Adelx's Avatar
    Join Date
    Nov 2021
    Posts
    14
    Character
    Adelia Soul
    World
    Odin
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Naoki34 View Post
    Sad choice SE. I was quite happy with Endwalker's MSQ, but the overall content has become more casual than ever.
    That what i mean ..

    I really love this game alot and don’t wanna it to be like this :
    -rework jobs and make them boring to play ( MCH , SMN and till WAR )

    -casual is nice and needed but not too much

    That why i posted this , my big problem is with job itself being simple and “boring”!
    (1)

  4. #44
    Player
    ssunny2008's Avatar
    Join Date
    Mar 2014
    Posts
    577
    Character
    Micela Arzur
    World
    Shiva
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Kolsykol View Post
    I dunno I'll hold off on my opinion until Savage has arrived.

    The lvl 90 dungeons tho feels a bit harder than the Shadowbringer dungeons.
    They're not hard but they're more dangerous and I've seen more people die in them.

    I think that the trials might be a tad harder too.
    Altho the first trial and Extreme felt a bit meh imo, they're great spectacle and visually impressive but mechanically it feels like they rely too heavily on the one gimmick that also is especially bad unless you're good at visually imagining things in your head quickly.
    You can figure out what to look for and I did, not gonna lie first time I cleared it I had someone who we were supposed to follow and it turns it into a joke.
    But I also noticed something that the person we were following didn't know and was told I was wrong but I ended up being correct lol.
    So there was still some figuring out to do.

    But yeah figuring it out and putting the pieces together and finding consistent ways of knowing where to go was fun and I did do that while doing the fight I wasn't just turning my brain off and just following the marked one, but it also felt a bit like '' that's it? ''.
    It's basically all there is to the fight.

    The second one had more to it but it's kind of a joke too.
    I do hope that the future ones are more difficult.
    It doesn´t feel like the dungeons are harder than the Shb ones. It´s more like:

    - A matter of new scalings, job balance and gear-disadvantage. (Standard stuff at the early times of a new expansion.)
    - Fckd up scalings by 2-3 trashpacks e.g. Zot´s last pull.
    - Only the last MSQ dungeon has sicker bosses with small safezones. (Still not hard once seen, but it goes into the right direction.)

    Trials should be the same in kind of gear-scaling, but they´re not really hard if one player can carry a mark above his head and the group just follows. The 2nd trial works pretty much and in kind of curiosity the adds in EX hit harder than the boss.

    Quote Originally Posted by Ransu View Post
    Savage and EX are punishing though. Ssuny acts like the entire game should be like that.
    If your claim means "Ssunny wants more than pointless wall to wall bangs and that bosses shouldn´t be outclassed by bigpulls" = "Savage difficulty", then yes. Otherwise you should start to read properly. It would actually explain your latest fail here too.

    No, savage and EX aren´t way harder than any standard stuff in kind of mechanics. They have a DPS check and you rely on others players way more, that´s it. And stop talking about "it´s punishing". Should you get a cake for failing or what? It´s absolutely standard and in this game you´ve more than enough come-back options, overscalings, gear-advantages and even echo after some time. Healer LB3 ftw also... so really stop it.
    (3)
    Last edited by ssunny2008; 12-30-2021 at 04:13 AM.

  5. #45
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Are you new to MMO's? Gear is supposed to give advantages and make content easier. That's the entire point of gear progression. Honestly I don't think this genre is for you Ssuny. You really should go play something else.

    @Kolsykol

    No, normal content should not be punishing. If you make normal content punishing you create a gate for casual players which is the last thing you want to do for an MMO. Wildstar went this route with that uber hardcore "Everything is difficult" game play and guess where that game is? Oh right, its dead. The balance in difficulty in XIV is fine.
    (1)
    Last edited by Ransu; 12-30-2021 at 11:25 PM.

  6. #46
    Player
    Brandedblade's Avatar
    Join Date
    Nov 2017
    Location
    Limsa Lominsa
    Posts
    841
    Character
    Gunther Frey
    World
    Balmung
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Adelx View Post
    Henlo and don’t get wrong i am not a hardcore raider etc .. but really the game is become easier and easier everytime !

    Simple is not bad but not in this boring way..
    Look at the game 2.0 and 3.0 was suffering to learn summoner but was rewarding me ..

    Now what ? A fully casual game ? A 3 or 5 jobs hard to play ?

    I loved FFXIV to the gameplay but now i don’t know what is this game.

    The question is : why SE keep making the game easier more and more ???

    Thanks for reading
    On one hand, sure i guess? But on the other they have actually made fights more complex it's just that between having the 90 levels of msq and alot of the clunk and contradiction removed from some of the classes that the game does the unthinkable and teaches most of us how to play it. I'm hoping the savage raids are hard enough but at the same time there's plenty to do in this game so im not trying to kill myself.
    (0)
    Quote Originally Posted by Nyarlha View Post
    In the end, every change, every design choice, is up to the devs. If they decided to go one way with an element of gameplay or a job, acting like they kicked your dog on the forums isn't going to change anything. At some point, you have to cut your losses or you're just wasting energy being so emotionnaly invested into something that won't change.

  7. #47
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Ransu View Post
    Are you new to MMO's? Gear is supposed to give advantages and make content easier. That's the entire point of gear progression. Honestly I don't think this genre is for you Ssuny. You really should go play something else.

    @Kolsykol

    No, normal content should not be punishing. If you make normal content punishing you create a gate for casual players which is the last thing you want to do for an MMO. Wildstar went this route with that uber hardcore "Everything is difficult" game play and guess where that game is? Oh right, its dead. The balance in difficulty in XIV is fine.
    I don't equate casual players to people who are braindead.
    Most of the synced content in particular dungeons is essentially braindead, you don't even need to do anything you can just stand there and spam 1 and win.

    I never said that everything needs to be '' uber hardcore '' either.
    Just that if you're clearly doing things wrong or not putting ANY effort in beyond pressing a single button then you shouldn't be able to clear.

    If you want to completely shut off your brain and just press a button and hear noises and see pictures happen on screen there are games for that, I don't think that MMO's generally are for people like that tho.
    Not all synced content is like that but too much is.
    It also creates walls people hit where things go from being so easy that you feel like you're about to fall asleep to the next dungeon holy shit mobs deal way more damage and the tank is going from 100% to 10% in two seconds.
    There's a great deal of inconsistency too.

    I dunno how you can say that it's fine when in so much of the content people can quite literally stand in every AoE on purpose and survive the whole fight.
    You literally can't fail at that point.
    (5)
    Last edited by Kolsykol; 12-30-2021 at 11:32 PM.

  8. #48
    Player
    LeonKeyh's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    655
    Character
    Leon Keyh
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Difficulty isn't binary, it's a scale.

    Difficulty is extremely important to get right and it really isn't right. Lower skill players seem to be terrified of the idea of failing for some reason, terrified of the idea of being challenged. It's ok to try something and fail and try it again. It's ok to be challenged.

    Having more difficult content for people who want it is perfectly fine, but the current main content of the game reinforces bad play and creates people who rely on others to carry them through no fault of their own. Fact of the matter is that whenever you're playing games you judge how well you're doing based off of your progress. The combination of the ease of being carried through group content and the "very easy" option on solo duties makes it very easy for players to avoid getting better. If this weren't a multiplayer game, then who cares, but the fact that it's a multiplayer game means that these choices about difficult affect _everyone_.

    The mere existence of the option for easier solo duties creates people who roll their face on their keyboard in group content and make it take longer for everyone else (note: It doesn't make things _more difficult_, just takes longer). Also, the fact that the game has reinforced bad play for 80-90 levels means that a majority of the content made needs to be made with those lower skilled players in mind which limits the difficulty of the group content to the point where some of it definitely is braindead.

    Dungeons have definitely gotten better (IMO), but the game does a poor job at reinforcing good play and fostering player skill and they take the "easy" way out. (By making the content easy so they don't need to foster good players).
    (3)

  9. #49
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Kolsykol View Post
    I don't equate casual players to people who are braindead.
    Most of the synced content in particular dungeons is essentially braindead, you don't even need to do anything you can just stand there and spam 1 and win.

    I never said that everything needs to be '' uber hardcore '' either.
    Just that if you're clearly doing things wrong or not putting ANY effort in beyond pressing a single button then you shouldn't be able to clear.

    If you want to completely shut off your brain and just press a button and hear noises and see pictures happen on screen there are games for that, I don't think that MMO's generally are for people like that tho.
    Not all synced content is like that but too much is.
    It also creates walls people hit where things go from being so easy that you feel like you're about to fall asleep to the next dungeon holy shit mobs deal way more damage and the tank is going from 100% to 10% in two seconds.
    There's a great deal of inconsistency too.

    I dunno how you can say that it's fine when in so much of the content people can quite literally stand in every AoE on purpose and survive the whole fight.
    You literally can't fail at that point.
    Show me an MMO where content from 8 years ago is not easy and I'll show you an MMO that doesn't exist.
    (1)

  10. #50
    Player
    ssunny2008's Avatar
    Join Date
    Mar 2014
    Posts
    577
    Character
    Micela Arzur
    World
    Shiva
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Ransu View Post
    Are you new to MMO's? Gear is supposed to give advantages and make content easier. That's the entire point of gear progression. Honestly I don't think this genre is for you Ssuny. You really should go play something else.
    Having gear to kill the boss 10s faster is one thing. Having gear or multiple buffs to kill the boss 30% faster than usual and to be able to skip the real badass mechanics is somehow different isn´t it?
    The whole content is forgivable and you´ve enough possibilities to clear it even before a patch with unsynced runs arrives. Stop nitpicking one fact just to ignore everything else. Srsly, what is wrong with you? If you don´t have some decent arguments you shouldn´t write stuff down.

    Quote Originally Posted by Ransu View Post
    No, normal content should not be punishing. If you make normal content punishing you create a gate for casual players which is the last thing you want to do for an MMO. Wildstar went this route with that uber hardcore "Everything is difficult" game play and guess where that game is? Oh right, its dead. The balance in difficulty in XIV is fine.
    Again, Wildstar failed to other things, not being hard. It had a lot of issues and the graphics haven´t been attractive for a bigger playerbase. It was niche from begin with that decision.

    Normal content in FF14 isn´t "normal", it´s braindead, laughable, the worst trash i´ve ever seen in any MMORPG. And that´s the reason why so many bad players running around, don´t know how a stackmark looks like, don´t know what abilities their class have or just stay there and spam Vita all day long. The game doesn´t force anything and the learning curve is not existent. I know a bunch of casuals or even newcomers to MMORPG´s. Once taken at hand to get into more than braindead content, they started to learn their class properly and have fun at savage raiding. But without someone else they would´ve never touched it, because the gap between "FF14 normal content" and "Savage" is way too big.

    And while you claimed "gear"... it´s not even a real progression. You run old ARR dungeons via duty to get endgame gear for raiding? Is it earned, does it has any purpose? Meanwhile dungeon gear is pointless thx to tombstone stuff 10 level before? This is a joke.

    Hardcore-dungeons would close this gap easily and would give us the possibility to earn our gear for raiding.
    (1)
    Last edited by ssunny2008; 12-31-2021 at 12:14 AM.

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