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  1. #11
    Player
    ssunny2008's Avatar
    Join Date
    Mar 2014
    Posts
    577
    Character
    Micela Arzur
    World
    Shiva
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Kolsykol View Post
    snip
    Fully agree with your whole statement, just want to add something.

    a) At Dark Souls you´re still able to carry yourself with gear. Sekiro is much better without it. :P

    b) It´s not only about EX or savage content. Dungeons are the most braindead part of the game and definately need an overhaul since they´re a core part too.

    c) It´s not about difficulty only, it´s a lot about variety and a decent learning curve.
    Things wouldn´t be so easy and boring if it would be more than "stack, spread, knockback" or "running from A to B". It´s more annoying if you wipe up to 1 out of 8 persons permanently at one mechanic, but not difficult. All those downtimes or untargetable bosses to gain ressources back or just because SE is like "Ühhhh they players can´t handle the mechanic meanwhile doing damage" is just time-waste and boring.
    Just look at E12s. The most difficulty part has been the lions and not because it was hard to play, just because you had like 1mm to any side to kill the whole grp. Meanwhile you´d an untargetable boss in the 2nd phase at the 3rd! time you went for the debuffs. Doesn´t make sense when you´ve been able to manage such debuffs before meanwhile killing the boss.

    (When i see ppl running around like chickens with a stackmarker above their head on level 70, 80 or even in 90 EX content or normal raids, then yeah... something is clearly wrong.)
    (2)
    Last edited by ssunny2008; 12-30-2021 at 01:57 AM.