Hard to agree and to disagree....Homogenization is not better gameplay at all, it´s just an easy ticket for the devs to not to care about unique stuff or class-difficulties aka "more efford = more rewards, low efford = no rewards". It´s actually possible to keep a game balanced AND unique without simplification and homogenization.
And seriously... job-discrimination? I´ve met 2 of such dumb ppl yet and one of them has already been like "I pay for ultimate and savage carries.", while the other is even more casual. I would understand it if a class is just so hard nerfed into the ground, that you need like 2 minutes longer in a fight or lose on purpose, but that has never been the case. If anything it has been up to bad players and to braindead everything down to assist such players is very dumb.
How about a learning curve? We do even have Mentors running around! But reality? The learning curve is not existent and 99% of all Mentors have no clue about anything, just sitting in the Newcomerchat and talking bs or keep running Mentorroulette for the Mount, meanwhile leaving any EX content.
It´s a joke, if not a real mess SE don´t address such issues... No, they ignore them and just care for their money. SE just cares about "better players" as long as we´re in the game to carry others through given content and as long as we´re doing it, SE can promise "accessibility, fast queues and a big playerbase". It might sound curious for the most, but that´s it in the end. They want to keep ppl invested, they want the ppl be like "Yeah we did it!", even if they clearly suck. They want to put the least efford into the game and it´s balancing as possible. Just check out the latest "event". Ppl get the same dumb ingame-stuff as always if they create weapon-designs for SE. Some ppl might like it, but it´s nothing else than doing SE´s work for a cheap payment.
And looking at the past, especially Shb and even now on EW, all the simplification and homogenization happened, but never has been justified in any way. It´s nothing but less work for SE, if they don´t have to take care for ressources on classes, if they don´t have to take care for different rotations, positionals and other unique stuff. It´s all about damage, the most classes sit on 123 + gauge.... healer sit on 11111 + Dot, tanks play pretty much the same.
This game is only about animations, a blender so far. "Oh that´s looks so amazing, me feeling so great now with big number pewpew!". It´s cheap made in kind of gameplay, not only based on the class-dumbdowns, even on the re-used stuff in content.
Yes SMN might not have been fckd up with homogenization in EW, but already before with overall QoL-changes. And such a simplification, no... the braindead class we´ve now shouldn´t even exist. I thought DNC is a trashcannon for ppl who can´t do better and need someone who´s able to carry them. But SMN reached a whole new level of braindead-mode. It´s still beyong me, that so many ppl are nothing but blinded from it´s animations and being "an UwU-class". Gameplay seems to care only a handful of ppl here... in a videoGAME. It´s just low efford on the devs side... ppl should acutally wake up and see it as that. No matter how much you like 1 button spam or not.