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  1. #11
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,167
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    Obvious troll thread but this really depends on your perspective.

    If you like DPS’ing and DPS management you’re not going to have a problem with the game’s difficulty. If you like healing, tanking, supporting the party, or anything other than dps…it’s going to feel way less engaging and fun than if you were focusing purely on damage.

    Complexity in FFXIV now translates to ‘DPS Rotation’. Dungeon content can’t be complex because DPS rotations. If it causes a Black Mage stress, delete it. Healing and supporting the party can never be complex because DPS rotations.
    Healers can’t even have DPS rotations or GCD support because of…DPS rotations! The devs seem to think if healers have something else to do other than heal paltry amounts of damage they’ll be so intellectually overwhelmed they’ll kill all the DPS because they just could not fathom how to heal the party AND support/dps. And if healers have to heal large amounts of damage, they apparently might not heal the DPS, and the DPS won’t be able to do their rotations. Which is unthinkable
    (9)
    Last edited by Connor; 12-25-2021 at 09:41 PM.

  2. #12
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Connor View Post
    If it causes a Black Mage stress,
    I didn't play BLM much past Heavensward but MNK and BLM were my first ones in ARR and in Heavensward in particular I did play it a lot.

    I actually love the new BLM I think it's really fun and it's my favorite in the second Extreme in EW to play.
    But I also wouldn't be so arrogant as to say that I am some kind of an authority on it over people who have mained BLM since ARR and are high-tier BLM players.
    And there's so many people on this forum doing that and are so desperate to not feel bad about and/ or try to defend changes that have very clearly dumbed it down and made it way easier to play.
    I can accept that it was and that I enjoy it but also understand why mains and really good players don't like it and see their point.
    (5)

  3. #13
    Player
    Quyn's Avatar
    Join Date
    Feb 2015
    Posts
    97
    Character
    Tal Imres
    World
    Cerberus
    Main Class
    Samurai Lv 90
    Ah yes, weof coursecome back to the expected, weak wristed response: if you disagree its probably because you dont know how to play.

    So boring.
    (3)

  4. #14
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Quyn View Post
    Ah yes, weof coursecome back to the expected, weak wristed response: if you disagree its probably because you dont know how to play.

    So boring.
    So you think that you know better than the top players?

    Just because you dislike or like something doesn't make it clunky, tedious or whatever or mean that it isn't easier.
    Like I said I enjoy BLM a lot right now, that doesn't mean that I think it isn't easier or that I can't understand why how it worked previously had a lot more depth to it.

    The problem is that I think a lot of you look at the Jobs in a vacuum outside of actual content and not how it actually works and plays in content.
    Yeah if you don't have a deep level of understanding of SAM before you'd screw up and start drifting and you wouldn't be lining up your burst windows properly and you'd think that made it '' clunky '' but in reality the problem was you and your lack of skill.
    And it's the same with MNK, people just cba to do something and they hide behind '' it's bad design ''.
    No you're just lazy and/ or bad, or you boosted and expected to just jump into it and perform.

    I mean come the hell on you're referring to the Mudras on NIN as a '' piano '', it's literally the same buttons you're pressing there is no decision making involved.
    It's the same as any other button sequence, you gotta have a bit more of a nuanced view of this.

    Like people unironically think that Reaper is ultra deep because you get to choose when to spend your gauge I have a hard time taking what a lot of people here say about this seriously.

    Edit: Also I actually like NIN a lot too in EW but I still think it's significantly easier to play than it has been in the past and is more straight-forward.
    And I've played every itteration of it.

    The problem with something like MNK is that it became less fun and engaging because of the removed depth, the Blitz system wasn't enough to make up for what it lost.
    While on SAM I actually do think that it's more enjoyable now than it was before same with BLM.
    Like I said I can acknowledge that something was dumbed down but also think that it was made more fun.
    But sometimes dumbing something down can also make it less fun and what added depth was what made it fun and engaging.
    The Blitz system on MNK has already gotten old for me and there's very little to MNK that actually makes it engaging and fun in more difficult content.
    (9)
    Last edited by Kolsykol; 12-25-2021 at 10:18 PM.

  5. #15
    Player
    Quyn's Avatar
    Join Date
    Feb 2015
    Posts
    97
    Character
    Tal Imres
    World
    Cerberus
    Main Class
    Samurai Lv 90
    I wasnt aware im talking to a royal, tripple ultimate legend par excellence.

    Please forgive my paltry opinions. They, of course, shouldnt be uttered in the presence of thy radiance.
    You act like you want an actual discussion but from start to finish, are unable to hold it on a eye to eye level. Remove your ego and condescension and ill start caring about your insights. Until then, its just another video game nerd inflating himself.

    Btw. The monk comment was taken directly from the balance monk guide author.

    Oh and please stop projecting intention into what im writing. People call Nin piano because of the busy trick window, not because mudra combinations are seen as difficult.

    Again, you say nothing new at all, just empty bluster.
    (4)

  6. #16
    Player
    gumas's Avatar
    Join Date
    Jun 2016
    Posts
    1,314
    Character
    Rawon Special
    World
    Tonberry
    Main Class
    Bard Lv 100
    pretty sure the game was never meant to be hard (maybe the savage? i dont know i dont play the savage)


    Quote Originally Posted by Adelx View Post
    I will answer it before i ask you the question :

    Why you still playing is the game just being easier and boring ?
    i play the game for the story, i enjoy the story its unlike any other mmorpg where the story is just secondhand, in here the story is the main focus and we the players actually matter, not just do this do that, you done? ok tq you go now, and a moment later when we meet them again, they act like this is their first time meeting zzzz

    basically i play this purely for fun, the story, the setting, atmosphere, the style, i love it, plain and simple. i dont care about the challenge, i dont care the top 1% content, i just love the world in this game.
    (4)

  7. #17
    Player
    DBriggs304's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    754
    Character
    Fu Soya
    World
    Excalibur
    Main Class
    Red Mage Lv 55
    Plenty of other harder games. I like challenging, not bang my head against the keyboard hard.

    This game is anything but boring and if it is for some folks, that's OK to play what you like.
    (3)

  8. #18
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    Quote Originally Posted by gumas View Post
    pretty sure the game was never meant to be hard (maybe the savage? i dont know i dont play the savage)
    The base game is easy, too easy imo especially older content.
    Nowadays you don't even get to see the actual mechanics of a lot of bosses they just die before it happens.
    A lot of new players in particular will do the dungeons and think that they're just tank and spank and nothing else but it's just because they die before their mechanics have a chance to trigger.
    Altho it used to be harder but potencies have almost or even straight up doubled since ARR so you'll never have the same experience no matter what.

    I actually do wish that they scaled down the potencies of attacks too and made it more like the old days, I do think that old content is too easy to the point it detracts from the game a lot.
    But a lot of people would probably get mad because their roulettes got harder and started taking longer.

    But there absolutely is hard content in the game.
    I mean WoW isn't difficult either for the most part, it's the equivelant of Savage, Extreme and Ultimates that is.

    But to say that the game was never meant to be a hard is a bit strange imo. The game was meant to both be hard and easy it just depends on what content you're engaging with. The story content is meant for everyone to be able to get through, but not the endgame content ( Savage etc ) and that's the content they add gear for and you need to do to get bis etc. There's some other strange stuff that gives off a weird impression too imo tho, like '' Hard modes ''. They're not even hard lol I dunno why that tag even exists in the Duty Finder it's so misleading.

    Job balance and gameplay is designed around hard content tho I'd say.
    You could just spam 1 and get through the story content basically it's not a good idea to balance the way Job plays off of that or based on players who only play that content.
    (1)
    Last edited by Kolsykol; 12-25-2021 at 11:44 PM.

  9. #19
    Player
    ssunny2008's Avatar
    Join Date
    Mar 2014
    Posts
    577
    Character
    Micela Arzur
    World
    Shiva
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Quyn View Post
    Btw. The monk comment was taken directly from the balance monk guide author.
    Have you seen the picture with both rotations?

    "The Lunar/Solar Braindead Rotation"

    And yeah, it´s. Positionals have become a no brainer, oGCD´s are not a thing. The overall rotation isn´t much different from what you´ve done before, just with burstskills inbetween. It´s no offense, but please don´t talk about things you´ve no clue about and don´t just copy & paste stuff others said.
    (7)

  10. #20
    Player
    OtakuSempai's Avatar
    Join Date
    May 2019
    Posts
    119
    Character
    Corvus Marcellus
    World
    Exodus
    Main Class
    Sage Lv 90
    Quote Originally Posted by Quyn View Post
    I see this point of view thrown around a lot recently within the ffxiv opinion sphere.
    In my opinion, square has thrown out tedious and clunky designs,not difficulty.
    Yes, summoner and reaper are both examples of simpler classes. They are also both new, give it some time and square will likely add depth to those.
    *Laughs in MCH and DRK*
    (5)
    Quote Originally Posted by anhaato View Post
    The biggest issue is that square just can't reconcile that some people won't play some jobs optimally. Instead of accepting that people will do that and complain about jobs being hard, they lower the skill ceiling on them. Sure it might make the more casual players happy, but even then for a job like this it's very rarely going to make someone who hated the job start loving it and want to main it. Meanwhile those who enjoyed it before feel alienated.

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