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  1. #1
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,166
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    Obvious troll thread but this really depends on your perspective.

    If you like DPS’ing and DPS management you’re not going to have a problem with the game’s difficulty. If you like healing, tanking, supporting the party, or anything other than dps…it’s going to feel way less engaging and fun than if you were focusing purely on damage.

    Complexity in FFXIV now translates to ‘DPS Rotation’. Dungeon content can’t be complex because DPS rotations. If it causes a Black Mage stress, delete it. Healing and supporting the party can never be complex because DPS rotations.
    Healers can’t even have DPS rotations or GCD support because of…DPS rotations! The devs seem to think if healers have something else to do other than heal paltry amounts of damage they’ll be so intellectually overwhelmed they’ll kill all the DPS because they just could not fathom how to heal the party AND support/dps. And if healers have to heal large amounts of damage, they apparently might not heal the DPS, and the DPS won’t be able to do their rotations. Which is unthinkable
    (9)
    Last edited by Connor; 12-25-2021 at 09:41 PM.

  2. #2
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Connor View Post
    If it causes a Black Mage stress,
    I didn't play BLM much past Heavensward but MNK and BLM were my first ones in ARR and in Heavensward in particular I did play it a lot.

    I actually love the new BLM I think it's really fun and it's my favorite in the second Extreme in EW to play.
    But I also wouldn't be so arrogant as to say that I am some kind of an authority on it over people who have mained BLM since ARR and are high-tier BLM players.
    And there's so many people on this forum doing that and are so desperate to not feel bad about and/ or try to defend changes that have very clearly dumbed it down and made it way easier to play.
    I can accept that it was and that I enjoy it but also understand why mains and really good players don't like it and see their point.
    (5)

  3. #3
    Player
    Gruntler's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    317
    Character
    Kawaiian Punch
    World
    Faerie
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Connor View Post
    Dungeon content can’t be complex because DPS rotations.
    Dungeon content's more complicated now than it's ever been because the player base has learned how the game works. You can literally go back into older dungeon content and you can feel there's less shit going on, like, come on, it's not like that content disappeared or anything.

    The player base got better because the jobs got better and more smooth to play. which means that they CAN focus on creating more interesting content for those jobs to thrive in.

    These are just facts, you can verify by doing any sort of direct comparison of this content to each other.

    But honestly, if you're trying to guage the difficulty of any game based on its easy mode shit, you're not really making a viable point. This community put its foot down early, since 2.1. We will not do, ever, any content that's a pain in the ass in roulettes. Dungeon difficulty sounds great on paper, until you get people dropping groups the second it pops up. That's the reason why you 'can't have complicated dungeons.' Because we won't do them, no matter how much people claim on the forums they do. SE tested it. It was a lie.
    (2)