Quote Originally Posted by Quyn View Post
I see this point of view thrown around a lot recently within the ffxiv opinion sphere.
In my opinion, square has thrown out tedious and clunky designs,not difficulty.
Yes, summoner and reaper are both examples of simpler classes. They are also both new, give it some time and square will likely add depth to those.

I would pose the question whether defficulty shouldnt come from encounters, rather than jumbling clunky class mechanics like summoner used to be.

In any case, I feel people are currently viewing this topic through hyperbole. Look at monk, its harder to master now than before. Samurai has more abilities to spin. Blm still requires excellent encounter knowledge. Ninja still is piano exercise every trick attack and very punishing to mistakes.

Many QOL changes. Not that much lowering of difficulty that I can see.
Don´t know if i can take your claims serious.

- MNK is clearly not harder to master. You´ve way less stuff to do, miss skill-ceiling based on positionals, you can adjust easily in worst case szenarios with your rotation. It has no depth left.

- SMN and RPR won´t get any depth. The dumbdowns are real for years. Tanks haven´t become any depth, they got even more braindead. MCH is still anywhere, meanwhile MNK and summoner got dumbdown´d too. You might call it clunky, but nothing is more boring than having perfect rotations with perfect alignments to everything.

- QoL changes are able to lower difficulties. Stuff where you needed the perfect timing, where you had to delay something or needed the best spot available, is gone thx to "QoL changes". War and Drk for example wanted to get 5 attack in Inner Release and Delirium. So you needed x amount on sks to get behind this possibility. It´s gone. Or Mnk always had to take care for positionals, had to make use of RoE at some points or needed to react of tank-mistakes, that´s gone. And the list goes on. I don´t even know why ppl still theorycraft about the best options availabe on a bunch of classes. Like 10 DPS more because you use something like double-phoenix on MNK? Seriously?

The simplification and homogenization for the least amount of efford in kind of balancing and the borderness of perfection is real. There are no classes left which needs a bit of skill. Even when the skill-ceiling on SAM means "eat every damage possible when third eye is up" or "be aware that your partymember will always stay in the safespot" on BLM, then things are laughable at best.