I thought P3 felt disappointing and really reused mechanics, but P2 and P4 were really fun. Resolving mechanics in such a small area and there is a lot of adjustment for the spread and stack when playing with random people. And in P4 the tiles felt too slow but the anti-role towers and orbs was really fun.

I guess I am a fan of spread and player-based mechanics and not so much just everyone goes to the safe spot