Because of this games combat system, you won't get anything too crazy or different because the core won't allow it. Pretty much the same for everything combat in this game and probably why they homogenized everything.



Because of this games combat system, you won't get anything too crazy or different because the core won't allow it. Pretty much the same for everything combat in this game and probably why they homogenized everything.
I mean 24+ players raids (24 players raids and Bozja/Eureka raids) are quite interesting on a mechanical standpoint so they definitely can do something if they wanted to. It's a fact that 8 players raids have been lacking in originality for some time now.
And you know this... how? Because you have insider knowledge in how the 2.0 engine was constructed and are experienced in implementing back-end systems in game development?
... Or are you just another defeatist apologist that seems to flood these forums defending bad/stale game design?
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