I'd rather the focus on improving PS4 performance or at least add an option to hide x amount of players so i acually have a chance at doing these hunts without dying in 2 seconds because i can't see what's going on.
I'd rather the focus on improving PS4 performance or at least add an option to hide x amount of players so i acually have a chance at doing these hunts without dying in 2 seconds because i can't see what's going on.
There is no reason for them to do that. Why waste development on creating extra support for a system that is going to be dropped from support eventually. They'll instead put resources on improving support for the PS5 as I can see support for PS4 being dropped either with the next expac or the expac after.
As for the topic on hand, a queue system into the instanced zones won't help you at all. With the rampant early pulling by the time you get in it will be dead, and you will be right back here complaining about how you were forced to wait in a queue to get into an instance with a hunt mob/boss fates. At this point there is nothing they can do. The instances exist to prevent the servers from overloading and crashing and improve performance. By locking players out of a congested instance the feature is working as intended. The fact that the players are abusing the instances to get extra hunts and FATE kills is the problem, and there isn't much that can be done about it because people will continue to abuse it and short of adding more servers, which they can't do despite wanting to, there isn't anything SE can really do about it.
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