Okay,
I've been playing this game since around 2013 more or less (Alpha). And throughout the years I noticed a trend of SE having systems in place that have no real way to teach someone how to use their tools. The biggest pain is abilities that can only be used for physical/magical properties. With EW Expansion, Feint and Addle are less of an issue but still suffer the same issues.
Basically in short why do we have things in this game that can do either physical or magical but the game itself lacks any visual representation of said system. Bigger things like Dark Mind from Dark Knight are a huge problem in this game atm, especially in dungeons. There can be almost no use for this ability depending on what you are queuing up for and Dark Missionary while being primarily used on AOE's is bandaged since most AOE's are magical by default.
Am I the only one that finds this to be a sore spot in game development, that the only way we figure out what is truly physical or magical is to use outside game resources or ask someone that has that ability? I could go on and on about DRK, but this post is mostly to talk about Physical v Magical properties in this game.
I hope they can address this in some way with future patches, expansions in this game. Because I think the majority of the player base would be happy to see information like this in game.