Quote Originally Posted by RinaShinomiya View Post
This isn't a case of of dumbing the job down. There are at least 6 buttons that don't need to exist in AST's toolkit because they aren't doing anything other than bloat the hotbar.
- Why does Benefic I need to be a separate button, nobody is gonna use it when Benefic II is available. I'm sorry but Freecure and Ehanced Benefic traits are really bad.
- Crown Play and Play are unnecessary and the cool stuff you can do with Play suffers from macro queuing system (or lack there of).
- Why does Undraw still exist, its literally less than useless since 5.0.
- Post-SGE its really hard to justify Aspected Spells and the Dot existing as separate buttons, like AST is the easiest Job to apply this QoL Sage introduced. Add a "Aspection" button that turns Benefic II into Aspected Benefic, Helios into Aspected Helios, Malefic into Aspected Malefic (Combust).

There 6 button removed and only 1 added and the class plays exactly as it does now. And i didn't even mention Redraw or Astrodyne which honestly just makes the Job twice more busy than it has to for virtually no benefit.
Feel free to add more buttons via this free'd up space. How about we add AoE Dots again? Aspected Gravity lets go! So much room for new stuff!
And thanks to this fat trimming controller players don't have to deal with 34 abilities when 32 is the most they can comfortably use via the XHB and WXHB.
to add to the options of button removal, i would throw astrodyn to the mix and simply make it a trait that automatically activate instead due to how redraw and the current seal system is right now.