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  1. #1
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Miziliti View Post
    I'm so glad seals no longer effect divination. Then, there is Astrodyne... forcing seals to exist. 99.9% of the time I only get 2 seals effect. Rarely get the 3rd effect like old divination was. Redraw is so bad I stop bother with it. Astrodyne that require 3 seals to use while I can only use 2 cards in the opener, why? If sleeve draw stays, we can start with Astrodyne in the opener. Then again, Astrodyne is so unnecessary to the point I can do content without and will noticed zero benefit with it.
    Astrodyne sucking aside, to get your three cards, you’d essentially Draw pre-pull, and then pray that you get a group who can wait 30 seconds for your second charge to come off cooldown again. In EXs, Savages, or Ultimates (or any half-optimized group), ideally you can get something close to this. That said, I personally don’t miss Sleeve Draw. In the current situation with AST gaining so many pointless buttons, Sleeve would just be another button adding to the current issue of bloat.

    But it doesn’t solve the issue of the seals themselves being crap, Redraw being crap, and Astrodyne being crap. Astrodyne exists to keep the seal mechanic relevant; but the seals themselves exist to keep the 4 of the cards relevant. Without them, you could just reduce the system to 2 cards: one for ranged and one for melee. Heck, you could even reduce it to just one card and make it a flat 5% single-target buff. It’s a terrible system.
    (9)
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  2. #2
    Player
    Basherr's Avatar
    Join Date
    Dec 2021
    Posts
    16
    Character
    Basherra Linn
    World
    Omega
    Main Class
    White Mage Lv 90
    Quote Originally Posted by HyoMinPark View Post
    Astrodyne sucking aside, to get your three cards, you’d essentially Draw pre-pull, and then pray that you get a group who can wait 30 seconds for your second charge to come off cooldown again. In EXs, Savages, or Ultimates (or any half-optimized group), ideally you can get something close to this. That said, I personally don’t miss Sleeve Draw. In the current situation with AST gaining so many pointless buttons, Sleeve would just be another button adding to the current issue of bloat.

    But it doesn’t solve the issue of the seals themselves being crap, Redraw being crap, and Astrodyne being crap. Astrodyne exists to keep the seal mechanic relevant; but the seals themselves exist to keep the 4 of the cards relevant. Without them, you could just reduce the system to 2 cards: one for ranged and one for melee. Heck, you could even reduce it to just one card and make it a flat 5% single-target buff. It’s a terrible system.
    That's my issue currently, I want to like Astrologian but the card's don't feel in any way rewarding to use.
    (2)