Quote Originally Posted by Miziliti View Post
I'm so glad seals no longer effect divination. Then, there is Astrodyne... forcing seals to exist. 99.9% of the time I only get 2 seals effect. Rarely get the 3rd effect like old divination was. Redraw is so bad I stop bother with it. Astrodyne that require 3 seals to use while I can only use 2 cards in the opener, why? If sleeve draw stays, we can start with Astrodyne in the opener. Then again, Astrodyne is so unnecessary to the point I can do content without and will noticed zero benefit with it.
Astrodyne sucking aside, to get your three cards, you’d essentially Draw pre-pull, and then pray that you get a group who can wait 30 seconds for your second charge to come off cooldown again. In EXs, Savages, or Ultimates (or any half-optimized group), ideally you can get something close to this. That said, I personally don’t miss Sleeve Draw. In the current situation with AST gaining so many pointless buttons, Sleeve would just be another button adding to the current issue of bloat.

But it doesn’t solve the issue of the seals themselves being crap, Redraw being crap, and Astrodyne being crap. Astrodyne exists to keep the seal mechanic relevant; but the seals themselves exist to keep the 4 of the cards relevant. Without them, you could just reduce the system to 2 cards: one for ranged and one for melee. Heck, you could even reduce it to just one card and make it a flat 5% single-target buff. It’s a terrible system.