Quote Originally Posted by rewd View Post
What do I say of Technical Step? Literally what I said in my previous comment that you quoted...

The skill has a 120s cooldown, the buff lasts for 20s. Works the same way as Earthly Star.


It's an objectively good defense because merging the buttons without adjusting how the system works would be problematic. I would say that your rebuttal is pretty bad, as you (and the other user) are pretty much attacking a hyperbole instead of attacking the point.

In this iteration, there is a reason for having two buttons. There's no need for two buttons because you can make easy adjustments such as giving cards a timer (this is how Earthly Star works), add a timer to the job gauge or other things. Simply merging the two buttons and calling it a day wouldn't do it. You could hold a card for 56 centuries, for 61 seconds, it doesn't matter. Don't use hyperboles and extremes as your rebuttals. You are proverbially looking at my finger when I'm pointing at the moon.
So your defense is they are separate buttons because the programmers didn't bother making the card system good, and not because there is a gameplay advantage of it being like it is right now.
Which cycles us back to the buttons needing to be consolidated. Just because we don't say cards need timers when asking for it doesn't mean that it's impossible to implement. It's not our job to think of how things are gonna work on a technical level when asking for improvements, we don't work at Business Division 3, we just play their game.