Hi, long time BRD main here, you may know me from my 5.0 BRD guide (if so, thanks for reading it!)
I have a lot of feedback about 6.0 BRD, but in all, it's just not the same class I fell in love with years ago. I see Square Enix is trying to appeal to a new audience, but I hope they can understand that these changes come at the cost of alienating many longtime BRD mains. At the least, I would like to see some of these core issues resolved:
Mage's Ballad and Army's Paeon are less engaging than before. There are fewer Bloodletters generated per second during Mage's Ballad. During Army's Paeon (which was already the least engaging song), Bloodletter is not pressed anymore because it's held for the upcoming Raging Strikes window. BRD used to be one of the fastest paced jobs, but 6.0 BRD damages that identity more than ever.
* Possible solutions:
- Increase the rate of Bloodletter generation during Mage's Ballad.
- Return Raging Strikes cooldown to 60s to create a secondary burst window.
- Add new procs exclusive to Army's Paeon.
Mage's Ballad is now weaker than fully stacked Army's Paeon. This has caused the standard song rotation to resemble 43s WM -> 34s MB -> 43s AP, which is jarring to veteran BRD players.
* Possible solutions:
- Increase the rate of Bloodletter generation during Mage's Ballad.
- Increase the potency of Bloodletter.
Repertoire procs are too predictable now. Now that procs are tied to specific times after casting songs, it's possible to plan out the usage of Pitch Perfect or Bloodletter with little variation. What drew BRD mains to the job is that the ounce of randomness added freshness to each pull, making it a reactive, engaging playstyle.
* Possible solutions:
- Add a chance to receive a second Repertoire stack.
- Allow other actions besides EA to generate Repertoire.
- Randomize the time within songs where the first Repertoire proc happens.
AoE is much less engaging than before. The AoE variation was reduced threefold by the changing of Enhanced Quick Nock to a GCD proc, the removal of multi-DoT procs during Mage's Ballad, and the removal of multi-DoT Apex Arrow charging. This has taken Bard instantly from one of the most active to one of the least active AoE rotations.
* Possible solutions:
- Grant additional Soul Voice when hitting multiple targets with AoE actions.
DoTs are too weak and feel hardly worth applying. Especially in AoE situations, as few as 4 enemies can make the DoTs completely not worth applying. Even on a single target, it feels like maintaining them is just a chore. DoTs have always been the core of Bard gameplay, and it's disappointing to see them hardly pull their weight in potency.
- Restoring DoT based procs would fix this.
- Adding potency or other benefits to having DoTs would also help.
Thanks for reading, and if you have similar thoughts, please chime in!