It's way slower than it used to be. Our procs being dot based meant we had a lot of agency in aoe situations, single-dot 5 or 6 mobs and watch your soul voice fill rapidly. We used to have constant rain of death spam absolutely annihilating mob packs, now we pretty much have quick nock spam with the odd ladonsbite and sometimes a proc. People argue that it's the "same" number of procs in the grand scheme of things for single target, but the potential to double proc meant on a good run you'd have a lot to weave. It just went from very hyperreactive and optimizable regarding proc usage planning to very predictable and sleepy after the burst phase, especially with the way they horribly gutted mages ballad. Those of us who played it through shb stuck with it because we thought that playstyle was fun, and therefore most of us think that this new playstyle just... isn't.