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Thread: How is BLM now?

  1. #1
    Player
    Red_Panda's Avatar
    Join Date
    Sep 2013
    Posts
    51
    Character
    Red Panda
    World
    Cactuar
    Main Class
    Conjurer Lv 80

    How is BLM now?

    Always had an interest in the job because of it's big flashy moves but I could never stand having to be locked down so much. I'm not great at memorizing all boss mechanics to know ahead of time where I need to be. Has the situation for blm changed much in that area? How is it doing in general and what are the major things that changed with ew and were they improvements or more sidegrades?
    (0)

  2. #2
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,511
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    BLM is basically the same, but there is a couple of nice things that do help with movement. Another charge on Triplecast, another charge on Sharpcast and Paradox is an insta cast in Umbral Ice. You can also gain a Polyglot stack every 2 minutes, which i an extra cast of Xenoglossy/Foul, both being instacast.

    BLM still requires foreknowledge of a fight in order to stay stationary as much as possible, however the leeway to the movement has been made easier to plan.
    (0)

  3. #3
    Player SeiyaSoiya's Avatar
    Join Date
    Apr 2016
    Posts
    361
    Character
    Hariette Reina-cuento
    World
    Marilith
    Main Class
    Gladiator Lv 90
    Practically the same as shadowbringers blm
    The 2 charges on triplecast and sharpcast don't matter as much since every cooldown you only gain 1 charge, so you end up with roughly the same amount of triplecast/sharpcast uses as before
    Same goes with proc durations, as you were meant to use them within 18s anyways
    (0)

  4. #4
    Player
    ThorneDynasty's Avatar
    Join Date
    Oct 2021
    Posts
    815
    Character
    Gisela Thorne
    World
    Zodiark
    Main Class
    Black Mage Lv 100
    Biggest difference is the longer procs. Having to move while refreshing thunder and fire in the same window no longer trips you up like it used to. Thunder especially feels nicer what with the sharpcasted proc timer actually lining up with the duration of the dot.
    (0)