Actually, they kind of are, but not in the way you're thinking. It's not about the numbers being low, but about how they make the DPS rotation feel samey. Compared to prior iterations our spike dps is significantly lower, and depends mostly on Enkindle crits. I barely even notice the avatars, and with most of the effective GCD potency sitting at 410-430, and 470ish, it causes each action to have less impact.
This is compounded by the fact that the vast majority of the buttons are instant-cast and the lackluster audio, and the abhorrent delay caused by the resummon mechanic. Not only does it prevent us from doing stuff with our pet (This is why they removed Carby/Egi Autos. You wouldn't be able to ignore the gaps if you had to interact with them at all), it makes the intended highlight of the rework feel like wet air. Literally I forgot I was using Titan, Ifrit, and Garuda repeatedly while doing fights, until I saw them off to the side 3-4 seconds later. And a lot of that is due to the lackluster Demi-Spells too. As a result of these factors coalescing together, once I'm focusing on the fight, I start losing feedback from the rotation. Like, I get people saying that prior iterations sucked, but I at least can tell when I'm hardcasting Ruin III all the time and hear it go off, whereas the only time I even notice I'm pressing any of the new spells is because I picked the wrong Summon for the situation or literally stopped pressing the same button because I fell asleep from pressing it so much. It actually makes the experience worse by being so boring. I had to move to another job just because I knew it was going to be a problem (nevermind Avatars blocking your PoV in savage).
The only things the new iteration gets half right is the Avatar-related animations, and keeping pets still. Literally everything else sucks. The most actual enjoyment I get is from slapping Deathflare & Akh Morn together in a single GCD, and I was hoping to have more than three of those by now, not less.
None of those complaints touch what I liked about the prior iterations that frankly should have stayed to keep this one from falling apart, like it very, very clearly has, when you get down to the technical details. And most people won't, they'll just feel something's off or get bored, and that's how you kill a game, not just a job.



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